Is it possible to disable the bloom effect on spesific materials?

VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
Helleo

I am creating a greenscreen material for a machinima, but I ran into a small problem.

For a greenscreen to work, it needs to have the same color value all over, so I made it an emissive map so it wont be affected by any lights in the scene. But the problem is that the green color bleeds all over the place and even on top of and around the edges of objects in front of it, almost like in real life!

So is it possible to make an emissive map that does not emit lights on other objects?
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