So. . . 2nd hive or Gorge Tunnles first?
MaximumSquid
Join Date: 2010-07-20 Member: 72593Members
Now that we know how they work. . .
Looks like they are a Tier 1 upgrade, but are expensive like getting phase tech
Also Speed Clogging Nerf ;/
http://www.dailymotion.com/video/xvuzd6_5-gorge-tricks_videogames#.US_uw8U2uM8
Looks like they are a Tier 1 upgrade, but are expensive like getting phase tech
Also Speed Clogging Nerf ;/
http://www.dailymotion.com/video/xvuzd6_5-gorge-tricks_videogames#.US_uw8U2uM8
Comments
* Changed behavior of Gorge build menu: You no longer need to re-select things to build more of them ....so maybe it's not as bad as you think.
insta-lego.
But i love not having to re select things finally!
You'd probably also would want to place your 3 hydras right away so this will most likely be around mid game when you have 40-50 res built up
Even without hydras some of the nicer spots I found to place the tunnels will require you to turn back into a skulk and re-evolve gorge for a 2nd time
On the other side, it costs pretty much and delays gorge turning into an onos. Babblers don't seem to be a threat.
What I liked is increased claw damage and range. Now Claw exo is worth 50 res and can stay confidently against skulk.
Spawn system seems untouched. UWE has actually listened.
30 team res 3/4 hive
30 pres from one player to set up
delaying hive is delaying all alien tech delaying second hives eggs that can spawn there to protect hive.
Actually, it is a question worth asking. First off, its 20 (not 30) pres from one player to set up and 30TRes to research. You shouldn't include the 10pres gorge because you should probably have one on the field anyway especially if you WERE going to drop a second hive.
Going tunnels first offers a risk reward. The risk being less tech in the immediate future and the reward being additional map control. The map control translates into additional harvesters. The result is slightly delayed tech that eventually explodes. As long as you do not have an incompetent alien team that rushes to their deaths and egg locks themselves, this is definitely a strategy that shouldn't be so easily dismissed.
also if gorge gets intercepted going to place the exit yeah very risky, plus if gorgre wants to build a bunker with hydras well its that much longer for him to get the res to do all this.
The tunnels are very noticeable on mini maps, and you will have marines going to it to kill it, jump in it head back to the entrance, or try and kill the things inside the tunnel by collapsing it for the lawls. saw 2 marines and 1 alien get the skull and crossbones from a collapsed tunnel so far.
for comp play i can see it as all or nothing strat. For pugs requires amazing co-ordination to pull of.