Gorgeous and Comp Play
statikg
Join Date: 2012-09-19 Member: 159978Members
Just some thoughts while I wait for the download....
Bile bomb destroying dropped weapons....pretty interesting change, I suspect this is going to make quite an impact on marine lategame pres due to far less shotgun retainment
Exos are still never going to be seen much they are just too immobile
Gorge Tunnels....probably not worth the heavy Tres investment until well into the game so I expect it to have little impact...delay key upgrades or first Tres Fade? seems unlikely
Babblers...Don't really know but probably same issue with the Tres invesment being too much to bother with until much later
The gorge upgrades at least should probably help with having something to spend on once alien comms have all their key upgrades...but will they be worth not having a backup fade egg? We will have to see perhaps that babbler armor on fades might be helpful if its on the second hive.
Phasegate frequency change...that might help a little bit with phasegates getting grinded but I think probably not much.
So I'm thinking that from a competitive point of view maybe the biggest impact is going to be from bile bomb destroying dropped weapons.
Bile bomb destroying dropped weapons....pretty interesting change, I suspect this is going to make quite an impact on marine lategame pres due to far less shotgun retainment
Exos are still never going to be seen much they are just too immobile
Gorge Tunnels....probably not worth the heavy Tres investment until well into the game so I expect it to have little impact...delay key upgrades or first Tres Fade? seems unlikely
Babblers...Don't really know but probably same issue with the Tres invesment being too much to bother with until much later
The gorge upgrades at least should probably help with having something to spend on once alien comms have all their key upgrades...but will they be worth not having a backup fade egg? We will have to see perhaps that babbler armor on fades might be helpful if its on the second hive.
Phasegate frequency change...that might help a little bit with phasegates getting grinded but I think probably not much.
So I'm thinking that from a competitive point of view maybe the biggest impact is going to be from bile bomb destroying dropped weapons.
Comments
The new exo was definitely fun but at 200dmg full charge its just not gonna be worth it in any serious play even with the much faster walk speed.
Babblers are useless offensively, they seem to be pretty good defensively but since they are bugged out they mess up the primary attack of the defended person so thats not great....
30 Tres for gorge tunnel plus 30Pres investment and time to get across the map...just not going to be seen except perhaps in the late game on an already winning alien team
tldr; the best part is the strip club in decent
It's staffed by gorges, and as we all know, they don't have clothes.
Unless they are putting babblrz on their privates, and peeling them off slowly?
impact certain playstyles heavily = not huge? you're contradicting yourself here.
taking away variety in playstyles by crippling them effectively makes the aliens more predictable in combat, which is bad imo. what i feel is that the skulk movement nerf is going to affect early game the most (and in pretty huge ways). probably going to decrease the number of successful engagements for aliens in the first few minutes.
this smells like a change made for pubbers. but let's see how it goes, i guess.
EDIT: also seconding tickrate issues.
The exo change was to make the base speed of the single mini/railgun exo faster and to remove the backwards speed penalty (i.e. you move full speed backwards).
The skulk changes were small tweaks, but I expect it will have a pretty big impact on both pub and comp play, as it affects the critical first 5 min skulk v assault rifle combat.
????????????/// i dun evne kno u kno wat-
I also noticed that marine RT build time seems to have been decreased.
Do you mean for example when a skulk dies to shots but on your screen they don't hit?
But on the bright-side, once server performance drastically improves; the first person spectating should improve too. But for now first person spectate is likely just going to generate a lot of false suspicion about people snapping because the view orientation updates so snappily and slowly.