"Bile bomb can now destroy dropped weapons." are you f@#%ing serious ?

proteinstainproteinstain Join Date: 2003-12-14 Member: 24349Members
edited March 2013 in NS2 General Discussion
not only did they not nerf it they actually upgraded it, what the $#@! are you serious ?

five bucks says the win/ratio is still gonna favor aliens heavily.
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Comments

  • proteinstainproteinstain Join Date: 2003-12-14 Member: 24349Members
    edited March 2013
    I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.

    have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?

    no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.

  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.

    have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?

    no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.

    oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    If anything, Bilebomb needed to be nerfed. Fact.
  • halfofaheavenhalfofaheaven Join Date: 2012-11-09 Member: 168660Members, Reinforced - Supporter, Reinforced - Gold
    tarquinbb wrote: »
    I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.

    have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?

    no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.

    oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
    You do realise the counter is killing the gorge, right? Bile bomb is fine.

  • AfterhoursAfterhours Join Date: 2012-09-18 Member: 159869Members, Reinforced - Shadow
    Bile Bomb is still fine with this new attribute.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    edited March 2013
    ellnic wrote: »
    If anything, Bilebomb needed to be nerfed. Fact.

    it's just as 'broken' as ARC's... being able to clear a hive room in 30 seconds THROUGH A WALL.

    okay... some vents allow for incredibly tedius bile bombing - maybe railgun will put an end to that? besides, that can be fixed by the mappers - through moving the vent or at least allowing marine access.
  • Apreche2Apreche2 Join Date: 2012-08-06 Member: 154849Members
    I was just reading the changelog, saw this line, came to post it, and found this thread.
  • alf90alf90 Join Date: 2012-11-14 Member: 170766Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold
    edited March 2013
    No bilebomb isn't perfect, for the cost and skill it takes to use it, it is a bit too effective, so i would support a slight Nerf to it.

    But really, like the ability to bile weapons will have any real impact on the outcome of matches, its a minor addition, not exactly game breaking.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Bile bomb WAS nerfed.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Bilebomb did get a bit of a nerf. The patchnotes are being updated to reflect what was changed.
  • PaajtorPaajtor Join Date: 2012-11-09 Member: 168634Members
    a changelog patch? X_X :))
    Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I think pretty much everyone agrees that bile bomb is fine
    It would seem the developers disagree with you (and "pretty much everyone" else).
      Reduced Bile bomb single target damage by ~20% (and reduced force from 13 to 11, so shorter effective range)

  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest. Just because marines win rates are horrible doesn't mean UWE shouldn't be nerfing some aspects on the marine side just as well. Now if only we could get some more significant balance changes in though, aliens definitely need some changes to their economy.
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    edited March 2013
    I would have preferred giving gorges the ability to press e or g when looking at a marine weapon and eat it for some hp/energy recharge. I mean, there is enough bile spam anyway, the weapons disappearing will be more of a byproduct than the intention of a gorge.
  • MikiesoxMikiesox Join Date: 2013-02-10 Member: 182964Members
    Marines will definitely need to be on their toes during big pushes to grab teammates' weapons before lucky bile spam destroys their precious investments in firepower..
  • proteinstainproteinstain Join Date: 2003-12-14 Member: 24349Members
    Bilebomb did get a bit of a nerf. The patchnotes are being updated to reflect what was changed.


    finally thank you someone with some sense. i was losing brain cells from the people saying bile bomb was fine. if it was your idea to nerf it then i hope they promote you.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    Xarius wrote: »
    It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest.
    To be fair, many justified the high weapon prices by saying that weapons could easily be recycled. Perhaps if weapons can be destroyed, they can last a bit longer before decaying - making it an alien responsibility to destroy the weapons.

  • irEricirEric Join Date: 2012-11-20 Member: 172615Members
    How much more time does that add. 1-3 seconds before a node goes down? Meh. If comms still can't stop a node rush even with the double alarm rate, there's no helping them. At least I can admit I f*cked up when I comm.
  • nsguynsguy Join Date: 2010-01-03 Member: 69869Members
    Savant wrote: »
    Xarius wrote: »
    It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest.
    To be fair, many justified the high weapon prices by saying that weapons could easily be recycled. Perhaps if weapons can be destroyed, they can last a bit longer before decaying - making it an alien responsibility to destroy the weapons.

    Why not make it so that weapons are not destroyed until a Gorge bile bombs it? Makes the Gorge once again a great support unit.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    Bile bomb is fine, power nodes are fine (despite being imo a stupid game mechanic), power node under attack alerts were not, but are now fine.

    Bile doesn't do that much damage to a single structure when compared to skulks (which cost 0 res and doesn't require bile research), and is attached to the most defenceless unit in the game.

    Power nodes aren't as much of a crippling entity as people think due to the fact that more often than not it's more effective to hit a different target (obs, phase gate, sometimes even IPs, command station if it's last tech point).

    Weapon retention was a big problem with marines, and bile bomb destroying them is a novel solution.

    Besides, apart from this destroying weapons thing, bile bomb has been nerfed (they don't go as far).
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Will make continued PG hive assaults much more expensive and difficult. Haven't seen it in action yet.
  • LunosLunos Join Date: 2009-08-18 Member: 68518Members
    I am waiting for the day when kham does a ninja infestion rush outside marine base with 1 gorge doing exit tunnel then see 5 gorges rush in lol
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    proteinstain:

    I think I made that suggestion a long time ago when people were complaining about Marines picking back up weapons way too much

    Spawning was also slightly faster during this time also, I believe
    Given that it wasn't that crazy to respawn > Phase > Run 1 room over and scoop up your gun

    If you had a posse you could float shotguns between marines, die heavily, and still keep all the guns

    Looking forward how often do you actually die with a specialty weapon out near a gorge that is also still a reachable distance after you respawn?
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    Given how lazy (as in 0%) I have been with spitting weapons (and I gorge alot) ... maybe this change will hurt public servers a tad too much ?

    Or should I have learnt this ability already ?
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    tarquinbb wrote: »
    I think pretty much everyone agrees that bile bomb is fine and it's power nodes that need changing. As for the thread title, whatever really... Don't rambo and someone will pick up your weapon before it gets biled.

    have you read the amount of posts on it? are you really gonna say pretty much everyone agrees bile bomb is fine ?

    no, it isn't, even with the power node out of the picture there is no counter to it, it stacks damage, has sniper long range, splash damage. one gorge an rape a base quicker then an onos (the highest level offensive unit) and this is coming from a support unit. whips can counter grenade launchers but thats okay bile bomb doesnt need a counter. now we just have to hope railguns are pushed out quickly and marines can aim.

    oh no it can do one thing better than another unit... neerf it quick so aliens can go back to 100% onos composition!!
    You do realise the counter is killing the gorge, right? Bile bomb is fine.
    You do realise, the counter is pointless? Gorges cost 10 res, essentially free. Gorges can constantly, CONSTANTLY, keep comming back, if they know what to do.
    This can win a game.
    BIle needs to be turned into a support siege (takes down armor so everyone else who doesn't do heavy or puncture can take down buildings faster)
    Gorges are support, not siege.

  • agallochagalloch Join Date: 2012-11-09 Member: 168650Members
    Xarius wrote: »
    It's a good thing aliens now have a counter versus the infinite weapon recycling to be honest. Just because marines win rates are horrible doesn't mean UWE shouldn't be nerfing some aspects on the marine side just as well. Now if only we could get some more significant balance changes in though, aliens definitely need some changes to their economy.
    Agreed
  • WakeWake Join Date: 2003-03-05 Member: 14351Members, Constellation
    edited March 2013
    i was losing brain cells from the people saying bile bomb was fine.

    Sorry to have an opinion different from yours. I hope you didn't lose too many cells.
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    You owe me five bucks.

    Also, that was a long-requested, really late feature IMO, that needed to be there from day 1. Marine weapon recycling was one of the worst "features" of this game. There are actually consequences to dying as marine now.

    Also, bile bomb was nerfed where it matters - against a single target (e.g. power nodes).
  • VigilantiaVigilantia Join Date: 2002-01-25 Member: 51Members
    proteinstain:

    I think I made that suggestion a long time ago when people were complaining about Marines picking back up weapons way too much

    Spawning was also slightly faster during this time also, I believe
    Given that it wasn't that crazy to respawn > Phase > Run 1 room over and scoop up your gun

    If you had a posse you could float shotguns between marines, die heavily, and still keep all the guns

    Looking forward how often do you actually die with a specialty weapon out near a gorge that is also still a reachable distance after you respawn?
    HeatSurge wrote: »
    You owe me five bucks.

    Also, that was a long-requested, really late feature IMO, that needed to be there from day 1. Marine weapon recycling was one of the worst "features" of this game. There are actually consequences to dying as marine now.

    Also, bile bomb was nerfed where it matters - against a single target (e.g. power nodes).

    You must have hated NS1 where aliens couldn't even touch grounded weapons. Besides, I thought power nodes were the worst feature of this game.

    Personally, I don't see this really changing much in the grand scheme of things. Marines will still lose their weapons if they're too far away from base. If they die close to a marine, the weapons will probably be picked up by a fellow marine. In a heavily contested zone, you'll still lose the weapon before you're able to phase back. As MaximumSquid said, I don't see it changing anything that much.
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