Poll: What do you feel is most important
YMICrazy
Join Date: 2012-11-02 Member: 165986Members
http://poll.pollcode.com/v3sv9l
Just curious as to what you guys are longing for the most.
I should say that this poll means nothing. Is not a list of stuff that community demands should be done. So please do not take whatever is voted the most and assume it is most important as the majority of players do not use the forums. Thank you.
Just curious as to what you guys are longing for the most.
I should say that this poll means nothing. Is not a list of stuff that community demands should be done. So please do not take whatever is voted the most and assume it is most important as the majority of players do not use the forums. Thank you.
Comments
Hope UWE really chooses to go hard on performance as a priority in the next few patches.
2. Adding more content
564. Porting to Mac/Nix
The game runs great on my computer, but I have plenty of friends with decent builds who chug, and it stinks to be unable to play with them.
Balance should be first and foremost, however, as the game feels like it's constantly in some state of balance-oriented crisis.
2. Balance. (but give this patch a week or 2 first eh?)
Welllllll since I thought they already working on biodome and the female marine model I decided to include it as well.
Pre-patch skulks were ridiculously fast with walljumping and had insane air control. But you've made up your mind without even playing the new version so there's not much point really is there.
not sure about the linux/mac though.
It's not about speed, it's about acceleration; and no, they were not. It's not about skulks, it's about every single class on both teams.
Spazzing out and avoiding ground at all costs being the only mechanism to not move like a 140 000 tonne super tanker.
The purpose of an open mind is to close it. If the movement system has barely been touched and it played like ass in last version, it still plays like ass.
They're working on a new map based on the Pauly Shore classic? Excellent.
We can pump all the content into the game but if the engine can't handle everything and more, developers are wasting their time on the content, sorry but its true. Although aside from the bad performance the game still has many key areas its still lacking big time. If I had pick second worse thing "most important" it would have to movement.
movement - simply cannot believe how sluggish aliens are. You guys made skulks bigger, and slower. At least make them more agile since they're bigger now compared to ns1 skulks. But seriously the game lacks good movement. The whole "wall-jumping" doesn't work, and I expected the huge content patch would address this but it didn't. It would be better adding something we know been working for years rather then half broken idea that works in somebodys mind only.
I also have problems with infestation/power nodes - mostly gameplay ideas that add restrictions to gameplay and removing player freedom. But its clear many of these bad ideas are here to stay, force them to work no matter.
its the game with its logic thread which had problems with multiple threads.
Gorge plushies.
http://www.geekosystem.com/valve-games-run-faster-linux/
In any case I still hope we will see one in the future. Maybe.
My not-so-secret hope is that the powergrid/infestation is finally found out as being crap and needlessly cpu-intensive or something and that we cull it from the game entirely. NS2c performs far better as a result, for example.
1) We've gotten a huge load of new content (no complaints here)
2) They're constantly working on performance but it could be better (my vote)
3) Game could be balanced a bit better to allow for more fun and while overall balance is good, balance on individual maps can be refined but balance will always be changing as new patches come out.
4) Porting to What-OS and Whocares-OS? I could care less.
Really, I feel that UWE is doing all the above except porting to a minor OS.
But if I had to choose, I'd say performance. I'm holding a steady 65fps without overclocking my cpu right now. Dropping only in combat to around 50 fps.
Its a significant improvement since the last couple of patches but as with most things, there is always room for improvement.