Even better: your bulletstunnethough the enemy without ever hitting.
The enemy only has a position when you're looking at him.
When he's standing still, his position becomes undefined.
If you're looking at someone to see where he is, you change his speed probability distribution.
Seriously though, quantum computing is intended to solve certain hard computations. Using it to model the behaviour of macroscopic objects in a game would give very strange effects.
<!--QuoteBegin--wlibaers+Nov 22 2002, 04:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wlibaers @ Nov 22 2002, 04:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even better: your bulletstunnethough the enemy without ever hitting.
The enemy only has a position when you're looking at him.
When he's standing still, his position becomes undefined.
If you're looking at someone to see where he is, you change his speed probability distribution.
Seriously though, quantum computing is intended to solve certain hard computations. Using it to model the behaviour of macroscopic objects in a game would give very strange effects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> While I understand what you're trying to do, it's not the looking that changes his speed probability distribution, it's the necessary light that's hitting him. Unless he's cloaked. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--Burr+Nov 22 2002, 12:37 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Burr @ Nov 22 2002, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Must be nice to have money, I want a new video card, but IM A COLLEGE STUDENT!! I have a NVIDIA TNT, but it still gets the job done, specially with the ole half life engine, but still, a nice GeForce would be grand.
For now, All I can do is dream....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> I'm a college student. I just spent USD 1700 on a kick-**obscenity** gaming machine. I worked over the summer for it.
Comments
The enemy only has a position when you're looking at him.
When he's standing still, his position becomes undefined.
If you're looking at someone to see where he is, you change his speed probability distribution.
Seriously though, quantum computing is intended to solve certain hard computations. Using it to model the behaviour of macroscopic objects in a game would give very strange effects.
The enemy only has a position when you're looking at him.
When he's standing still, his position becomes undefined.
If you're looking at someone to see where he is, you change his speed probability distribution.
Seriously though, quantum computing is intended to solve certain hard computations. Using it to model the behaviour of macroscopic objects in a game would give very strange effects.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
While I understand what you're trying to do, it's not the looking that changes his speed probability distribution, it's the necessary light that's hitting him. Unless he's cloaked. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
For now, All I can do is dream....<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'm a college student. I just spent USD 1700 on a kick-**obscenity** gaming machine. I worked over the summer for it.