Obs Passive scan

XaoXao Join Date: 2012-12-12 Member: 174840Members
Why is this shit still not fixed?

I mean you listened to gorges but still can't make the observatory reveal things under its stupid circle of "I reveal all things in this circle".

You know the mark of a good comm, I mean like a switched on using his brain comm, you attack a marine base, probably attacking an observatory and he scans before he does anything. He fucking SCANS the OBSERVATORY because the fucking piece of shit reveals nothing. That's how you know you're playing against a half decent comm and it sounds like the most ridiculous shit ever when you write it into a sentence but makes 100% sense in practice.

If the obs is not intended to reveal enemies in marine bases can we please change the wiki/tool tip/rookie mode/loading screen tips/name of the building, if not is there any ETA this thing will do what it's supposed to do. I can appreciate silence seems to have an on again off again reaction to sending out attack warnings but it's ridiculous hearing people attack a pg, with an obs not 3 m away and know I have to spend 3 tres just to see what the fuck is standing next to an observatory, at least change the beacon mechanics so you don't need an obs if the passive scan is working as intended so marine teams can stop pissing away 30-45 tres a game on things that don't do jack.

This post isn't even for me as I know replies will inevitably lead this direction, I see plenty of comms freeze up in pubs when people start asking what the hell is attacking atrium and DC and he has no idea because he spent 30 tres on useless buildings that serve as a glorified beacon button come late game and it's completely counter intuitive to train yourself to scan areas that have an obs in them...but you know, NS2.

Comments

  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    It's sort of how you cannot see bile in alien vision. I too do not think it was intended to reveal aliens in marine base etc. Maybe because silence would not be as useful then.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    It's sort of how you cannot see bile in alien vision. I too do not think it was intended to reveal aliens in marine base etc. Maybe because silence would not be as useful then.

    I'd rather they buffed both obs and silence. Make the obs show exactly what's there as if it had LOS and make silence the counter to passive obs by not showing up and forcing a scan.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    I too would like to see obs passive scan reveal exactly what lifeform is in the radius. As it is, all I can really do is say that a rush is incoming, and if there are more than 3 red dots I would seriously consider beaconing without finding out what it is. Although, hallucinations should still show up looking normal under passive scan, adding an element of skill if the comm decides to scan a rush that seems way too big to be true.
  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    Having commanded quite a lot, it would be nice if I didn't have to scan to see what was in the base from the top down when there is a observatory in range.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Come on, it's passive and works non-stop. It reveals camo, gives tracking circles, gives los to arcs and shows you red dots on your map. Not to mention you need it for beacon, manual scans and phase gates. Obs is anything, but useless.
  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    xen32 wrote: »
    Come on, it's passive and works non-stop. It reveals camo, gives tracking circles, gives los to arcs and shows you red dots on your map. Not to mention you need it for beacon, manual scans and phase gates. Obs is anything, but useless.

    I haven't checked this patch, but it wasn't giving LOS to ARCs.

  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Ciro wrote: »
    xen32 wrote: »
    Come on, it's passive and works non-stop. It reveals camo, gives tracking circles, gives los to arcs and shows you red dots on your map. Not to mention you need it for beacon, manual scans and phase gates. Obs is anything, but useless.

    I haven't checked this patch, but it wasn't giving LOS to ARCs.

    Surely was even before the patch. It is my favorite way of destroying nano - one arc, one obs (which gets recycled after all, making this tactics not as expansive as 2-3 arcs + constant scans).
  • Apreche2Apreche2 Join Date: 2012-08-06 Member: 154849Members
    That actually gives me an idea. What if marines could spend res to place a permascan? You click an observatory, click an area within range, and that area is scanned constantly. Should cost more than a couple shades. If the observatory that did the scan goes down, the res and scan are lost.

    Thoughts?
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    Only if said observatory could no longer scan anywhere else.
  • CiroCiro Join Date: 2013-01-09 Member: 178392Members
    xen32 wrote: »
    Ciro wrote: »
    xen32 wrote: »
    Come on, it's passive and works non-stop. It reveals camo, gives tracking circles, gives los to arcs and shows you red dots on your map. Not to mention you need it for beacon, manual scans and phase gates. Obs is anything, but useless.

    I haven't checked this patch, but it wasn't giving LOS to ARCs.

    Surely was even before the patch. It is my favorite way of destroying nano - one arc, one obs (which gets recycled after all, making this tactics not as expansive as 2-3 arcs + constant scans).

    I actually posted about it not working, in a thread about obs issues. I had an ARC set-up against a wall in Locker, with an Observatory. Even though an Alien mini base was in range of the Observatory (on the other side of the wall), and red dots/structures showed up on the map, the ARC didn't do anything until I scanned.

    Must have been a bug.
  • Know painKnow pain Join Date: 2012-09-04 Member: 157674Members
    Personally I think the range of the obs should be reduced. UWE reduced the range of the shades but kept the range of the obs, 1 obs should not be able to effectively cover the entire room of the marine’s base.
  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    You could make the obs range the entire map for all the good it will do once aliens are in the base and red dots disappear forcing you to scan anyway, I'm now realising why obs are built once in scrims for main base beacon as they're useless for reliably showing dots on the mini map and as an early warning.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    Here's a question: Why should it fully reveal?
  • XaoXao Join Date: 2012-12-12 Member: 174840Members
    ...because it reveals dots walking into the base only to lose them once aliens get on top of structures, are you really not comprehending the point of this thread.

    http://wiki.unknownworlds.com/index.php/Observatory

    "When powered, the Observatory can passively detect nearby Kharaa lifeforms and structures, which will periodically appear as blips on Marine Heads-up Display;"

    There's an awful loose interpretation of periodically as you can watch red dots run around into your base and disappear once they start chewing structures.
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    Xao wrote: »
    ...because it reveals dots walking into the base only to lose them once aliens get on top of structures, are you really not comprehending the point of this thread.

    http://wiki.unknownworlds.com/index.php/Observatory

    "When powered, the Observatory can passively detect nearby Kharaa lifeforms and structures, which will periodically appear as blips on Marine Heads-up Display;"

    There's an awful loose interpretation of periodically as you can watch red dots run around into your base and disappear once they start chewing structures.

    They disappear? Hmmm, don't think I've ever encountered this before, and I comm a lot.

    Is it proximity to the observatory that causes it to happen? As a ground marine, I've been able to see multiple Onos on top of the observatory many times, so it only occurs from commander view?

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