Obs Passive scan
Xao
Join Date: 2012-12-12 Member: 174840Members
Why is this shit still not fixed?
I mean you listened to gorges but still can't make the observatory reveal things under its stupid circle of "I reveal all things in this circle".
You know the mark of a good comm, I mean like a switched on using his brain comm, you attack a marine base, probably attacking an observatory and he scans before he does anything. He fucking SCANS the OBSERVATORY because the fucking piece of shit reveals nothing. That's how you know you're playing against a half decent comm and it sounds like the most ridiculous shit ever when you write it into a sentence but makes 100% sense in practice.
If the obs is not intended to reveal enemies in marine bases can we please change the wiki/tool tip/rookie mode/loading screen tips/name of the building, if not is there any ETA this thing will do what it's supposed to do. I can appreciate silence seems to have an on again off again reaction to sending out attack warnings but it's ridiculous hearing people attack a pg, with an obs not 3 m away and know I have to spend 3 tres just to see what the fuck is standing next to an observatory, at least change the beacon mechanics so you don't need an obs if the passive scan is working as intended so marine teams can stop pissing away 30-45 tres a game on things that don't do jack.
This post isn't even for me as I know replies will inevitably lead this direction, I see plenty of comms freeze up in pubs when people start asking what the hell is attacking atrium and DC and he has no idea because he spent 30 tres on useless buildings that serve as a glorified beacon button come late game and it's completely counter intuitive to train yourself to scan areas that have an obs in them...but you know, NS2.
I mean you listened to gorges but still can't make the observatory reveal things under its stupid circle of "I reveal all things in this circle".
You know the mark of a good comm, I mean like a switched on using his brain comm, you attack a marine base, probably attacking an observatory and he scans before he does anything. He fucking SCANS the OBSERVATORY because the fucking piece of shit reveals nothing. That's how you know you're playing against a half decent comm and it sounds like the most ridiculous shit ever when you write it into a sentence but makes 100% sense in practice.
If the obs is not intended to reveal enemies in marine bases can we please change the wiki/tool tip/rookie mode/loading screen tips/name of the building, if not is there any ETA this thing will do what it's supposed to do. I can appreciate silence seems to have an on again off again reaction to sending out attack warnings but it's ridiculous hearing people attack a pg, with an obs not 3 m away and know I have to spend 3 tres just to see what the fuck is standing next to an observatory, at least change the beacon mechanics so you don't need an obs if the passive scan is working as intended so marine teams can stop pissing away 30-45 tres a game on things that don't do jack.
This post isn't even for me as I know replies will inevitably lead this direction, I see plenty of comms freeze up in pubs when people start asking what the hell is attacking atrium and DC and he has no idea because he spent 30 tres on useless buildings that serve as a glorified beacon button come late game and it's completely counter intuitive to train yourself to scan areas that have an obs in them...but you know, NS2.
Comments
I'd rather they buffed both obs and silence. Make the obs show exactly what's there as if it had LOS and make silence the counter to passive obs by not showing up and forcing a scan.
I haven't checked this patch, but it wasn't giving LOS to ARCs.
Surely was even before the patch. It is my favorite way of destroying nano - one arc, one obs (which gets recycled after all, making this tactics not as expansive as 2-3 arcs + constant scans).
Thoughts?
I actually posted about it not working, in a thread about obs issues. I had an ARC set-up against a wall in Locker, with an Observatory. Even though an Alien mini base was in range of the Observatory (on the other side of the wall), and red dots/structures showed up on the map, the ARC didn't do anything until I scanned.
Must have been a bug.
http://wiki.unknownworlds.com/index.php/Observatory
"When powered, the Observatory can passively detect nearby Kharaa lifeforms and structures, which will periodically appear as blips on Marine Heads-up Display;"
There's an awful loose interpretation of periodically as you can watch red dots run around into your base and disappear once they start chewing structures.
They disappear? Hmmm, don't think I've ever encountered this before, and I comm a lot.
Is it proximity to the observatory that causes it to happen? As a ground marine, I've been able to see multiple Onos on top of the observatory many times, so it only occurs from commander view?