How do I Babbler?
11monkeys
Join Date: 2013-01-01 Member: 177001Members, Reinforced - Shadow
Short, I'm new-ish to ns2, I haven't played ns1 and joined in January.
I love the gorge (supports in general, everywhere), and I like to think I'm decent.
Now, we have babblers.
And I just can't figure out what exactly these things do.
Can you guys enlighten me, please?
I love the gorge (supports in general, everywhere), and I like to think I'm decent.
Now, we have babblers.
And I just can't figure out what exactly these things do.
Can you guys enlighten me, please?
Comments
The way you use them, is press 2 to bring up the build menu, 3 to select babblers, then mouse 1 to lay babbler eggs down. Each egg hatches 3 babblers, and you can put down 3 eggs. After the eggs have hatched, you can control them by pressing 4 and spitting the pheromone ball where you want them to go. They aren't a particularly large threat to marines and are prone to falling through floor/walls, and if applied as armor they can actually attach to spots where they will prevent the wearer from doing damage with attacks.
- Increased Babbler run speed from 5 to 7.
- Fixed bug that prevented an Alien from evolving if they had Babblers attached to themselves.
- Fixed bug where Alien attacks got blocked by attached Babblers.
What you can do is if you are more of a forward harassment gorge you can spit the babbler ball against a wall so that they attach to you and boost your armour and use the remaining babblers to harass a marine base combined with spitting at them from a distance.
You can also put them on lerks and fades, I personally don't really put them on onos unless absolutely necessary because the fades and lerks can do with a bit of an armour boost.
Babblers can also help speed up with taking down an RT. If a skulk is attack an RT you generally don't want to stick around unless you have bile so unleash babblers onto the RT to help the skulk take down the structure faster.
As armor, 9 babblers are pretty awesome, especially on a Fade. He looks hysterical thought with babblers all over him.
Plus, babblers are useful for taking out structures across a techpoint base that you don't want to get close to. For instance, in the Cave map, in operations if the Marines have taken the RT and power, but you don't want to get close to the RT as they can come through and shoot you, dropping 9 babblers and having them attack it while you stand on the other side bile/spitting is a good way to limit your exposure while still managing to take down structures.
I like to send my Babblers into rooms before other Aliens attack. Quite a lot of Marines will shoot them on sight, so when the real danger arrives they have less bullets before they need to reload (or are already reloading). It's a small advantage but it can really help.
I still wish I could order my Babblers to "guard" an area and wildly attack any enemy that gets too close, like a swarm of hungry Piranhas