Unlock all tech while choosing commanders.
RisingSun
RisingCalifornia Join Date: 2004-04-19 Member: 28015Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
Title says it all. While we are choosing a comm it would be fun to unlock all tech and make it free. You want to fly around as a lerk? Do it. Want to use a jet pack and flame thrower? Do it. This would also help those that sit on servers 1/16 waiting to populate it. Practice fade, lerk, or just mess around in a dual exo.
Since no one dies in pre-game it couldnt hurt.
Since no one dies in pre-game it couldnt hurt.
Comments
Frankly that IS the downside to the current system. Don't get me wrong I still think it's an improvement to when the game started before comms were chosen at all, but I still see games where no one wants to go com for ages. Before the current system the longest I ever saw a game run with no comm was 2 minutes. The question is is it better to essentially ruin the game by having no comm for 2 minutes or take 5 minutes to choose a com before game starts? Is it better to take 5 minutes to choose a com or 15 minutes because everyone is goofing off and having some fun instead of bitching about who is going to be comm why don't we have a comm yet someone comm already?
If it is such a problem to have people entertained during the choosing process why not freeze all controls? Have a simple yes or no come up on screen to comm. Keep having votes till someone says yes.
I have not seen a comm go undecided for more than 5 minutes tops. All tech imo opinion doesnt exasperate an already present issue of the comm role being highly visible and crucial for victory. Game breaking even when you are new.
Entry level comming is too high. No single player, no way to practice alone, and no default community accepted build order to go by. This is why choosing a comm can be difficult, not because players are distracted.