Lag spikes in build 240
Kamamura
Join Date: 2013-03-06 Member: 183736Members, Reinforced - Gold
Hello, I don't know how many of you experience similar problems, and I did not find specific topic for this very issue.
In 238 and 239, I had latency to the closest servers (Germany) between 30-40 ms (ping measured by the game). It was very stable throughout rounds, and the gameplay experience was quite satisfactory.
However, since 240, I my average ping jumped 20ms everywhere, and I experience occasional lag spikes over 200ms ping quite often.
I have quite strong PC, so I don't expect bottleneck there (Core i5 3570, GTX 670 with 4GB onboard, 8GB RAM at 1333, Creative XFi Gamer, and a dedicated Intel NIC). Latest drivers, updates for everything, Windows 7 64bit. Can provide DXDiag or other outputs, but I frankly think that my gear is not the problem. Every other game runs fine. Builds prior to 240 did run very nicely.
Just to let you know that there are problems. The recent network performance downgrade have pushed the game to the realm of unplayable, so I now only play as Commander or not at all. Shame, great game overall.
I really hope there will be patches to correct this.
In 238 and 239, I had latency to the closest servers (Germany) between 30-40 ms (ping measured by the game). It was very stable throughout rounds, and the gameplay experience was quite satisfactory.
However, since 240, I my average ping jumped 20ms everywhere, and I experience occasional lag spikes over 200ms ping quite often.
I have quite strong PC, so I don't expect bottleneck there (Core i5 3570, GTX 670 with 4GB onboard, 8GB RAM at 1333, Creative XFi Gamer, and a dedicated Intel NIC). Latest drivers, updates for everything, Windows 7 64bit. Can provide DXDiag or other outputs, but I frankly think that my gear is not the problem. Every other game runs fine. Builds prior to 240 did run very nicely.
Just to let you know that there are problems. The recent network performance downgrade have pushed the game to the realm of unplayable, so I now only play as Commander or not at all. Shame, great game overall.
I really hope there will be patches to correct this.
Comments
use net_log 3 in console to create a logfile which logs a godly amount of info. NO clue what to do with that log tbh, but I was some playtesters ask them, so they may help.
How do I display FPS, is there a console command for it?
r_stats 1
net_stats 1 shows some basic rates info.
I can confirm that if your fps goes down due to your cpu, you're latency will skyrocket!
My cpu desided not to go in turbo after many alt tabs yesterday, and my fps dropped to 5 and my ping raised to 300+.. had to restart NS2.. heheh
SO yes, it does matter
The game actually plays quite nice now.
Strange is, the player list and net_stats show completely different values, the latter being twice in value of the former. I am starting to think that the game has some weird problem in scheduling, as if the packet creation/sending was somehow hampered/delayed by the CPU being busy with some load that is not passed to the GPU. Or whatever, just a fantasy, I am not a game developer, but it does not happen in other games. I am on VDSL line, the capacity far exceeds the values that are being transfered by the game according to net_stats.