241 broke capturing with OBS
Swatinem
Join Date: 2012-10-29 Member: 164362Members
Up until now i used OBS to stream some NS2 games.
Well streaming with OBS was always difficult, there are these options to stream:
# Desktop Capture
captures the whole desktop, is horribly slow and unusable, when you tab out, your whole desktop is shown so it is a huge privacy leak
# Game Capture
requires the game to run in fullscreen mode, otherwise its just black
# Window Capture
requires vsync, otherwise it does not capture every frame and the stream lags and is unusable.
Since I tab out of the game like at least 2 times a minute, I need to run borderless window mode. Up until now, I used window capture with it, which required vsync. Up until the latest patch, it worked fine. Now somehow vsync and the ability to use window capture is broken.
Game capture requires fullscreen mode, which I don’t want to use, even though it might work well for capturing.
So I’m basically out of options now. Any advice?
Well streaming with OBS was always difficult, there are these options to stream:
# Desktop Capture
captures the whole desktop, is horribly slow and unusable, when you tab out, your whole desktop is shown so it is a huge privacy leak
# Game Capture
requires the game to run in fullscreen mode, otherwise its just black
# Window Capture
requires vsync, otherwise it does not capture every frame and the stream lags and is unusable.
Since I tab out of the game like at least 2 times a minute, I need to run borderless window mode. Up until now, I used window capture with it, which required vsync. Up until the latest patch, it worked fine. Now somehow vsync and the ability to use window capture is broken.
Game capture requires fullscreen mode, which I don’t want to use, even though it might work well for capturing.
So I’m basically out of options now. Any advice?
Comments
Note that double/triple buffering is not the same as waiting for vsync.
I had the problem recently that the game was running with double buffering at 60+ fps, but it was noticeably lagging, as though only half of the frames actually got to my display.
Now with double buffering off, I see tearing but at least there is only one buffer to scan out so it can not happen that a stale buffer is being pushed to the screen.
There really were some good perf improvements in the last patch. But its no use if I have 80+ fps when for some reason only every 2nd frame is scanned out to my display and I got stuttering.