A few random ideas
warbrand2
Join Date: 2010-12-13 Member: 75657Members
just some random ideas, I do not expect this topic to go far.
fade ability: death grab
what does: allows a fade to latch on to a low health soldier from behind and redirect their weapon for a second, if the player was firing this allows you to get some extra damage into another target if not it would still be a cool animation to see a fade grab a solider from behind and use its arm to force their gun a direction before killing.
uses: prevents damage to teammates as you aim weapon away/ can cause you to light a exo suit up like in the trailer/ redirect a grenade into a turret/ etc.
human weapon: ion rifle
info: heavy weapon that fires a beam of ionized energy at targets. this energy messes with the link between the kaharaa messing with there control and vision. only problem has a long cool down between shot.
does: low damage weapon that fires a beam of energy this beam can hit multiple targets before the weapon over heats and requires cool down. it stores enough energy to fire 10 shot each lasting 3 seconds before overload. firing in burst or pulses prevents the overload and allows more shots to go out but less things can get hit. the weapon its self doesn't do much damage but its energy messes with navigation and election signals in the brain of the kaharaa, temporarily inverting all their controls and disabling commands like voice and text chat. should be noted this weapon has little effect on the onos and does nothing to their plant like buildings.
kaharaa life form: vines
info: fines are upgrades cysts, they spread the infestation to the ceiling above them and relocate the cyst to that location, vine cysts act as a defense in that they spreed low hanging vines that stop bullets and grenade fire effectively making a living door. they are the aliens version of a door but with 2 major difference one they can be anywhere(almost), and 2 they don't stop movement only ranged attacks. this works for the aliens in 2 ways one allows defined areas for safety, and 2 makes for great ambush locations.
marine building: flood lights
info: flood lights are small lights that can be built by the commander, they run on their own batteries and have 2 uses. one they light up a large area when power goes out. and two they blind most alien life forms. each room can have 3 sets of flood lights each flood light has 2 lights which can be aimed by the players as well as the commander.
reason for this idea: the humans have little in the way of defense, and all of their defense is more support than anything so why not make something that works for both attack and defense, the flood light is the best I could come up with.
kaharaa life form: bloodbeast
info: the blood beast is a commander controlled kamikaze unit that can disable a large area for a short time. how the bloodbeast works is if it is killed or commanded to it explodes showering the area in bile and well blood. this gunk will jam turrets, immobilize exo suits, disable jet packs and cover most the screen in a redish green gunk.
bellow is an idea that even I don't think is that good but I still wanted to post.
spider drone
info: the spider drone is a frontiers men distraction, think mechanized babbler. only with one major difference the person controlling them can only control 4 at a time and they are ranged.
how they work: this "weapon" replaces the primary weapon with a touch screen control pad and a spider drone. primary drops a drone (up to 4) and secondary switch to the control pad(overlays vision) in control mode the player can't move but can use their mouse to command the drones to move and attack. all they have to do is click around the screen. the player can also take control of a single drone by clicking it in this view. this will allow them to move around and scout vents and whats around the next corner with out needing a scan or risking some one(saving time on both the commander and the teams part)
the drones them selves: each drone has 20 health and 3 weapons, the first being their front legs which area weak melee, the second being a built in welder(used to repair) and the third being 8 rounds of pistol ammo. safe to say they aren't that strong, but do to their welder they can be used to remote repair or turn on power with out risking a player.
fade ability: death grab
what does: allows a fade to latch on to a low health soldier from behind and redirect their weapon for a second, if the player was firing this allows you to get some extra damage into another target if not it would still be a cool animation to see a fade grab a solider from behind and use its arm to force their gun a direction before killing.
uses: prevents damage to teammates as you aim weapon away/ can cause you to light a exo suit up like in the trailer/ redirect a grenade into a turret/ etc.
human weapon: ion rifle
info: heavy weapon that fires a beam of ionized energy at targets. this energy messes with the link between the kaharaa messing with there control and vision. only problem has a long cool down between shot.
does: low damage weapon that fires a beam of energy this beam can hit multiple targets before the weapon over heats and requires cool down. it stores enough energy to fire 10 shot each lasting 3 seconds before overload. firing in burst or pulses prevents the overload and allows more shots to go out but less things can get hit. the weapon its self doesn't do much damage but its energy messes with navigation and election signals in the brain of the kaharaa, temporarily inverting all their controls and disabling commands like voice and text chat. should be noted this weapon has little effect on the onos and does nothing to their plant like buildings.
kaharaa life form: vines
info: fines are upgrades cysts, they spread the infestation to the ceiling above them and relocate the cyst to that location, vine cysts act as a defense in that they spreed low hanging vines that stop bullets and grenade fire effectively making a living door. they are the aliens version of a door but with 2 major difference one they can be anywhere(almost), and 2 they don't stop movement only ranged attacks. this works for the aliens in 2 ways one allows defined areas for safety, and 2 makes for great ambush locations.
marine building: flood lights
info: flood lights are small lights that can be built by the commander, they run on their own batteries and have 2 uses. one they light up a large area when power goes out. and two they blind most alien life forms. each room can have 3 sets of flood lights each flood light has 2 lights which can be aimed by the players as well as the commander.
reason for this idea: the humans have little in the way of defense, and all of their defense is more support than anything so why not make something that works for both attack and defense, the flood light is the best I could come up with.
kaharaa life form: bloodbeast
info: the blood beast is a commander controlled kamikaze unit that can disable a large area for a short time. how the bloodbeast works is if it is killed or commanded to it explodes showering the area in bile and well blood. this gunk will jam turrets, immobilize exo suits, disable jet packs and cover most the screen in a redish green gunk.
bellow is an idea that even I don't think is that good but I still wanted to post.
spider drone
info: the spider drone is a frontiers men distraction, think mechanized babbler. only with one major difference the person controlling them can only control 4 at a time and they are ranged.
how they work: this "weapon" replaces the primary weapon with a touch screen control pad and a spider drone. primary drops a drone (up to 4) and secondary switch to the control pad(overlays vision) in control mode the player can't move but can use their mouse to command the drones to move and attack. all they have to do is click around the screen. the player can also take control of a single drone by clicking it in this view. this will allow them to move around and scout vents and whats around the next corner with out needing a scan or risking some one(saving time on both the commander and the teams part)
the drones them selves: each drone has 20 health and 3 weapons, the first being their front legs which area weak melee, the second being a built in welder(used to repair) and the third being 8 rounds of pistol ammo. safe to say they aren't that strong, but do to their welder they can be used to remote repair or turn on power with out risking a player.
Comments