Any Future For..

Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
Any future for hand grenades in NS?

It seems really wierd not to have them.

Another things, that I'll probably get yelled for about, is a flamer. Every kill the alien movie has a flamer.

Just curious.

Comments

  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    A flame thrower will be added if, and only if, it can be done correctly and be astheically appealing. As for hand grenades, I personally don't see a need for them, it gives the grenade laucnher more of a use <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Chopper_Dave1Chopper_Dave1 Join Date: 2002-11-01 Member: 2353Members
    Yeah, it really is all in the balancing. It would be NICE to have hand grenades, but then that would take a lot of wind out of the skulk's early advantage. There are some really subtle differences between the weapons in NS; for example, none of the 1-hive monsters can take a tripmine....but a fade can. And most of your standard LMG-wielders can't do sh|t againt a Fade (especially if he has regeneration), but a Jetpacker with a HMG can get the job done quite easily.

    Adding hand grenades would throw the balance, as far as I see it. It would be like allowing the skulk to detonate tripmines with his parasite; it would make many alien attacks much less useful. It would allow marines to spam hives early on (and probably kill them, with enough explosives), give "naked" marines a fighting chance against a fully-upgrades fade, and pretty much throw everything that is RTS about the two teams. I say just stick to the grenade launcher.

    Flamethrower I have no problem against; I see it as sort of a weapon that bridges the gap betwen shotgun and HMG (that is, if the shotgun's cost is lowered....those things are too damned expensive to be useful).
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    Dave's right.

    The game has numerous subtle little diffrences that make classes vary wildly.
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