ns2_spacejump - MvM too!
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
in Mapping
By request I've added ns2_spacejump to the workshop:
ns2_spacejump: workshop
ns2_mvm_spacejump: MvM workshop
~REQUIRES EXTRA ENTITY MOD~
Use jump pads to jump to floating platforms! For best results stop on the arrow platform.
Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for.
![YSOy0xG.jpg](http://i.imgur.com/YSOy0xG.jpg)
![AvVsFMI.jpg](http://i.imgur.com/AvVsFMI.jpg)
![OWY7A6Q.jpg](http://i.imgur.com/OWY7A6Q.jpg)
haha look at how the ARC travels on the glass walkway!
I've had to add glass walkways and adjusted pathing (which affected the push_trigger slightly) just so you can build & play like usual. You have to spend more on cysts and they will be easy to snipe; not much I can do, sorry.
I've added glass to all tech points as a shield (not pictured). There is no glass in the MvM version - I can add it but chaos is more fun.
Seeing as the combat version isn't really balanced I don't expect this to be, but if you have suggestions I'm all ears.
ns2_spacejump: workshop
ns2_mvm_spacejump: MvM workshop
~REQUIRES EXTRA ENTITY MOD~
Use jump pads to jump to floating platforms! For best results stop on the arrow platform.
Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for.
![YSOy0xG.jpg](http://i.imgur.com/YSOy0xG.jpg)
![AvVsFMI.jpg](http://i.imgur.com/AvVsFMI.jpg)
![OWY7A6Q.jpg](http://i.imgur.com/OWY7A6Q.jpg)
haha look at how the ARC travels on the glass walkway!
I've had to add glass walkways and adjusted pathing (which affected the push_trigger slightly) just so you can build & play like usual. You have to spend more on cysts and they will be easy to snipe; not much I can do, sorry.
I've added glass to all tech points as a shield (not pictured). There is no glass in the MvM version - I can add it but chaos is more fun.
Seeing as the combat version isn't really balanced I don't expect this to be, but if you have suggestions I'm all ears.