ns2_spacejump - MvM too!
DarkSeraph
Join Date: 2004-06-07 Member: 29174Members
in Mapping
By request I've added ns2_spacejump to the workshop:
ns2_spacejump: workshop
ns2_mvm_spacejump: MvM workshop
~REQUIRES EXTRA ENTITY MOD~
Use jump pads to jump to floating platforms! For best results stop on the arrow platform.
Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for.
haha look at how the ARC travels on the glass walkway!
I've had to add glass walkways and adjusted pathing (which affected the push_trigger slightly) just so you can build & play like usual. You have to spend more on cysts and they will be easy to snipe; not much I can do, sorry.
I've added glass to all tech points as a shield (not pictured). There is no glass in the MvM version - I can add it but chaos is more fun.
Seeing as the combat version isn't really balanced I don't expect this to be, but if you have suggestions I'm all ears.
ns2_spacejump: workshop
ns2_mvm_spacejump: MvM workshop
~REQUIRES EXTRA ENTITY MOD~
Use jump pads to jump to floating platforms! For best results stop on the arrow platform.
Note: Fade & marine fly a little too much sometimes, but fat gorgies were hard to accommodate for.
haha look at how the ARC travels on the glass walkway!
I've had to add glass walkways and adjusted pathing (which affected the push_trigger slightly) just so you can build & play like usual. You have to spend more on cysts and they will be easy to snipe; not much I can do, sorry.
I've added glass to all tech points as a shield (not pictured). There is no glass in the MvM version - I can add it but chaos is more fun.
Seeing as the combat version isn't really balanced I don't expect this to be, but if you have suggestions I'm all ears.