can't enzume. can't use hivespikes. Hive doesn't show up in scans.
OVERALL NICE EFFORT!
What? I was able to enzyme mist/nutrient mist last night, and bone wall worked fine.
This in ensl setup. The only that matters. They promote competetive game but don't bother to support competetive mods.
"after launch mods will not break"
Ad babblers - if you remove the timer on babblers, evident problems will emerge, like increasing number of babblers eventually clogging the network connections to clients. If you remove the timer, you must introduce "max babblers in game" parameter that will result in messages like "sorry, no more babblers possible to spawn, limit reached". It seems much worse to me.
The limit is set by the player (9). Removing a timer on babblers has nothing to do with the max number you can have in a game.
can't enzume. can't use hivespikes. Hive doesn't show up in scans.
OVERALL NICE EFFORT!
What? I was able to enzyme mist/nutrient mist last night, and bone wall worked fine.
This in ensl setup. The only that matters. They promote competetive game but don't bother to support competetive mods.
"after launch mods will not break"
Why are you being so judgmental, do you think that will make people want to help you more? Because I don't think it will. You should just try to explain what the problem is and how to fix it (if you know). This game is developed by a very small and hard-working team, they can't test each patch against every possible server set-up. They rely on the community being helpful in identifying problems that occur when the build goes from the small group of playtesters to the much larger general player population. So when you just yell at them for breaking something, you are not helping anyone.
Yes, I have finally found servers where latency is tolerable, and the performance does seem improved, I even re-enabled ambient occlusion. So, well done after all!
Comments
This in ensl setup. The only that matters. They promote competetive game but don't bother to support competetive mods.
"after launch mods will not break"
The limit is set by the player (9). Removing a timer on babblers has nothing to do with the max number you can have in a game.
Why are you being so judgmental, do you think that will make people want to help you more? Because I don't think it will. You should just try to explain what the problem is and how to fix it (if you know). This game is developed by a very small and hard-working team, they can't test each patch against every possible server set-up. They rely on the community being helpful in identifying problems that occur when the build goes from the small group of playtesters to the much larger general player population. So when you just yell at them for breaking something, you are not helping anyone.
Also, it feels like hydras are weaker now? Or is it just me?
Performance improvements? What were you thinking?
Well, great patch, game feels awesome and the green infestation on the minimap looks really nice. plus we finally see red blinking teammates.
Thanks!