When are they going to fix mods & whitelisting?

despairdespair Join Date: 2012-11-01 Member: 165746Members
they said that they will make mods not flag servers as yellow anymore in a future patch

when is this patch expected to arrive?
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Comments

  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    I think they should remain yellow. If you want the real NS2 experience it is nice to know you can join a white server, but if I am looking for a diffrent experience it's nice to know where to look and the yellow gives me a visual indicator on where to look.
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    matters on the mods, if it changes game experience it should flag as yellow, things like admin mods and server stats (ns2stats) shouldn't.
  • thefonzthefonz Join Date: 2011-06-22 Member: 105847Members
    I think op is referring 2 mods that don't modify gameplay. Ie. Ns2 stats.

    Excluding the current ns2 stats bug :P
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    The current ns2 stats bug is a perfect example why those servers need to be yellow. When i play i want to play on vanilla ns2, not having mods break the game.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Asraniel wrote: »
    The current ns2 stats bug is a perfect example why those servers need to be yellow. When i play i want to play on vanilla ns2, not having mods break the game.

    This, unless every server admin puts what mods are on the server, in the server name (haha like that'd happen), I want to know if the server I'm joining truly is vanilla or not.
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    They just need to make what server mods are installed visible some how in the server list (like a view info button), then being yellow won't be such an awful stigma. As it is right now joining some yellow servers is a gamble. Then again with the sneaky ways people install mods to keep their server listed as white... you really can't trust any server.

    :(
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    What about a third category?
    Yellow for game changing mods
    Blue for non-game changing mods (ns2stats, dak, etc)
    White for vanilla
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    Zaggy wrote: »
    What about a third category?
    Yellow for game changing mods
    Blue for non-game changing mods (ns2stats, dak, etc)
    White for vanilla

    Who determines whether the mod goes blue or yellow? If it's the mod devs themselves, it's open for abuse.

  • SherlockSherlock Join Date: 2012-11-09 Member: 168595Members
    Just a little hammer icon next to the star icon to indicate that it's modded would be sufficient - not a full-blown yellow name.

    I'm desperate to add some custom maps to our public server - not necessarily put them in the rotation, but have them readily available for an admin to swittch to if anyone fancies a game of something different.

    But having a yellow name REALLY kills your server popularity. :(
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited March 2013
    despair wrote: »
    they said that they will make mods not flag servers as yellow anymore in a future patch

    when is this patch expected to arrive?

    Did they? I don't remember them ever saying that.

    But, if they worked on the server browser, they could have it display more information about the server, including the mods it runs, so people are less wary about modded servers. That would be so much better than just whitelisting everything.

  • deathmongerdeathmonger Join Date: 2012-07-06 Member: 153953Members
    Sherlock wrote: »
    Just a little hammer icon next to the star icon to indicate that it's modded would be sufficient - not a full-blown yellow name.

    I'm desperate to add some custom maps to our public server - not necessarily put them in the rotation, but have them readily available for an admin to swittch to if anyone fancies a game of something different.

    But having a yellow name REALLY kills your server popularity. :(

    Do what I do:

    1. Install DAK (not through workshop, this way your server doesn't get flagged as modded)

    2. Set map rotation to "order"

    3. Add the custom maps to the end of the rotation

    That way your server shows up as green up until the custom map loads. So it will populate quickly since it's green, but you can still play something than the same old boring maps by a simple map vote. Oh, and for those that thing a green server means a vanilla experience: lol. There are ways around everything and that's just one more reason why the current system is stupid.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Oh, and for those that thing a green server means a vanilla experience: lol. There are ways around everything and that's just one more reason why the current system is stupid.

    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
  • despairdespair Join Date: 2012-11-01 Member: 165746Members
    Sherlock wrote: »
    Just a little hammer icon next to the star icon to indicate that it's modded would be sufficient - not a full-blown yellow name.

    I'm desperate to add some custom maps to our public server - not necessarily put them in the rotation, but have them readily available for an admin to swittch to if anyone fancies a game of something different.

    But having a yellow name REALLY kills your server popularity. :(

    Do what I do:

    1. Install DAK (not through workshop, this way your server doesn't get flagged as modded)

    2. Set map rotation to "order"

    3. Add the custom maps to the end of the rotation

    That way your server shows up as green up until the custom map loads. So it will populate quickly since it's green, but you can still play something than the same old boring maps by a simple map vote. Oh, and for those that thing a green server means a vanilla experience: lol. There are ways around everything and that's just one more reason why the current system is stupid.

    I'm assuming you're adding the custom maps some other way besides the "-mod xxx" way? Because doing it that way will flag your server as modded. Care to explain how?

  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    Wouldnt a partial solution be that players can call upon a menu one way or the other, from the serverlist, stating which mods are installed on which server?

    Like.. click server > menu > has these mods installed.
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    MMZ_Torak wrote: »
    You beat be to it Torak. Yeah you won't be seeing whitelisted mods.

    What we really need is a way to see WHAT the mod does. Many people assume the worst, when the mod may be something minor.
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    edited March 2013
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over

    While I agree that, unless the actual game play is changed, it probably doesn't need to be flagged as "modded"; the players don't get to define what "modded" is. That is up to the developers. Finding ways around this fact doesn't suddenly make your server "not modded" and doesn't make the system "stupid". Instead appeal to the devs to either add the features to the game so your server is no longer classified as modded or be honest about it.

    I understand the stigma that comes with "modded" but I don't think that stigma is completely unfair. Too many games get ruined by people modding the game and not informing the players about the changes. Suddenly you find yourself in a horribly distorted game that bares a feint resemblance to NS2 and can't for the life of you figure out WTF is going on (Marine vs Marine? What tripe is that?). Should that server find a way to list it's self as "un-modded" and let people think this aberration is what the game is?
  • XariusXarius Join Date: 2003-12-21 Member: 24630Members, Reinforced - Supporter
    edited March 2013
    Why does it list servers with custom maps as 'modded' anyway? That's absurd. It's the same game, surely anyone with half a brain will be able to tell it's a custom map. (And if they don't because it's good quality then what's the harm?)

    I love mods, UWE supposedely loves mods too so they really shouldn't hinder custom content this much since by now it should be clear that yellow listed servers are incredibly hard to get filled up.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    if only there was a way you could see what mods are on a server before joining...

    *cough* improved server browser *cough*
  • SherlockSherlock Join Date: 2012-11-09 Member: 168595Members
    Sherlock wrote: »
    Just a little hammer icon next to the star icon to indicate that it's modded would be sufficient - not a full-blown yellow name.

    I'm desperate to add some custom maps to our public server - not necessarily put them in the rotation, but have them readily available for an admin to swittch to if anyone fancies a game of something different.

    But having a yellow name REALLY kills your server popularity. :(

    Do what I do:

    1. Install DAK (not through workshop, this way your server doesn't get flagged as modded)

    2. Set map rotation to "order"

    3. Add the custom maps to the end of the rotation

    That way your server shows up as green up until the custom map loads. So it will populate quickly since it's green, but you can still play something than the same old boring maps by a simple map vote. Oh, and for those that thing a green server means a vanilla experience: lol. There are ways around everything and that's just one more reason why the current system is stupid.

    I tried installing DAK, but for some reason, the .lua file I had to modify didn't have anywhere near as many lines in as it should have, so nothing happened. REALLY wanted to get a motd ticker working. -.- Damn my technical inability.

    On another note - if they "whitelisted" DAK and NS2Stats, for instance, or other actually useful mods, they could bring in an icon purely for that mod. It would mean providing Official support for the mod, but I don't think that's in any way a bad thing... Insight was brought in as a permanent feature, why not NS2Stats as well?
  • deathmongerdeathmonger Join Date: 2012-07-06 Member: 153953Members
    despair wrote: »
    Sherlock wrote: »
    Just a little hammer icon next to the star icon to indicate that it's modded would be sufficient - not a full-blown yellow name.

    I'm desperate to add some custom maps to our public server - not necessarily put them in the rotation, but have them readily available for an admin to swittch to if anyone fancies a game of something different.

    But having a yellow name REALLY kills your server popularity. :(

    Do what I do:

    1. Install DAK (not through workshop, this way your server doesn't get flagged as modded)

    2. Set map rotation to "order"

    3. Add the custom maps to the end of the rotation

    That way your server shows up as green up until the custom map loads. So it will populate quickly since it's green, but you can still play something than the same old boring maps by a simple map vote. Oh, and for those that thing a green server means a vanilla experience: lol. There are ways around everything and that's just one more reason why the current system is stupid.

    I'm assuming you're adding the custom maps some other way besides the "-mod xxx" way? Because doing it that way will flag your server as modded. Care to explain how?

    You only need the map in the -mod command line if you're going to start with that map upon an initial start of the server. Otherwise it only needs to be in mapcycle.json under "mods": [ ]. This method has been hit or miss as of late in regards to whether the server will show up as modded or not. I've had to do away with the custom maps, but I still run the DAK mod without any flags.

    The proper way to do this is to go to https://github.com/xToken/DAK and download the zip file. You'll then copy the items in the lua folder into your /NS2/lua in the directory you have your server.exe. All of the instructions are on the page on how to config it, but if you need any help then please feel free to shoot me a PM.

  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    I'd like a button to inspect the server in general: see the player list, scores, what mods are running, maybe even the map rotation. It's always seemed a bit odd to me that this isn't in the game as it's a pretty common sense standard feature for a server based multiplayer shooter.

    The problem isn't that they're all yellow... the problem is that that yellowness is the only information we have.
  • deathmongerdeathmonger Join Date: 2012-07-06 Member: 153953Members
    The problem is that "filter modded" button. All of the innocent mods become guilty by association. I find it funny that UWE based so much of the game on lua so it would be highly customizable and then turn around and spit in your face if you ever want to run a modded server. If you're going to treat modded servers that way then why not ditch the lua BS and at least give us better performance?
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
    I hate custom maps in pretty much every game, as they look like some 12 year our slapped a few rooms together and called it "Good."
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
    I hate custom maps in pretty much every game, as they look like some 12 year our slapped a few rooms together and called it "Good."

    http://steamcommunity.com/sharedfiles/filedetails/?id=111615294
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    Meanwhile, maps that get 100s of hours put into them and look pretty fantastic like Jambi, Triad, Turtle, Icarus, Core, Nest and upcoming maps like Caged and Hera don't get any of the deserved playtime or recognition.

    You have to step back and recognize just how much effort goes into these things, I challenge anyone to go and make a single room in the editor.

    It's not only maps, there are entire gamemodes ready for people to play, the variety available through an integrated modding system should of been NS2s holding factor over a consistent and varied player base. Unfortunately it's a mess hosting these servers, it's a mess knowing what you're connecting to, and a mess even being able to connect in the first place for many users.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    Ghosthree3 wrote: »
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
    I hate custom maps in pretty much every game, as they look like some 12 year our slapped a few rooms together and called it "Good."

    http://steamcommunity.com/sharedfiles/filedetails/?id=111615294
    Why would I play that?
    I hated combat mode in NS1.
    Jekt wrote: »
    Meanwhile, maps that get 100s of hours put into them and look pretty fantastic like Jambi, Triad, Turtle, Icarus, Core, Nest and upcoming maps like Caged and Hera don't get any of the deserved playtime or recognition.

    You have to step back and recognize just how much effort goes into these things, I challenge anyone to go and make a single room in the editor.

    It's not only maps, there are entire gamemodes ready for people to play, the variety available through an integrated modding system should of been NS2s holding factor over a consistent and varied player base. Unfortunately it's a mess hosting these servers, it's a mess knowing what you're connecting to, and a mess even being able to connect in the first place for many users.

    The only custom maps* I've played in NS2 have been awful, and you can't list Caged and Hera as those are remakes.

    Amount of time spent on a map doesn't mean anything.
    A map can look great, but still be functionally broken.
    That's the flipside of my opinion on custom maps.

    Hell, I've even dabbled in map making across a few games too.
    I made a few custom maps for old school games(Doom/Doom II, Duke 3D), and I made some stuff with Forge in Halo 3/Reach.
    I understand how much work goes into them, but just because someone spent time on something doesn't mean it's good.

    It's still a modification of the original game, and should be labelled as such on the server browser.
    Maybe not yellow, but something to indicate that "This is a non-standard map".


    *I've played two, and I can't even remember their names.
    They were still in the greybox stage though.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    Ghosthree3 wrote: »
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
    I hate custom maps in pretty much every game, as they look like some 12 year our slapped a few rooms together and called it "Good."

    http://steamcommunity.com/sharedfiles/filedetails/?id=111615294
    Why would I play that?
    I hated combat mode in NS1.

    I was agreeing with you that most custom maps look like "some 12 year our slapped a few rooms together and called it "Good."" By linking exactly that.
  • FrothybeverageFrothybeverage Join Date: 2003-02-15 Member: 13593Members
    Ghosthree3 wrote: »
    Ghosthree3 wrote: »
    ScardyBob wrote: »
    MMZ_Torak wrote: »
    I don't think the current system is "stupid" simply because less than honest server admins find ways around the system in place.
    It is, because it flags servers as modded for things most people wouldn't consider mods (e.g. custom maps, admin systems, etc). The problem is what is a viable alternative that
    - Doesn't require a ton of upkeep
    - Doesn't make UWE semi-responsible for mods they have no control over
    I hate custom maps in pretty much every game, as they look like some 12 year our slapped a few rooms together and called it "Good."

    http://steamcommunity.com/sharedfiles/filedetails/?id=111615294
    Why would I play that?
    I hated combat mode in NS1.

    I was agreeing with you that most custom maps look like "some 12 year our slapped a few rooms together and called it "Good."" By linking exactly that.

    Yeah, I took a better look at afterwards.
    I'm sick, and not full of any fucks to give to edit posts atm.

    This fever just won't go away!
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