KanehJoin Date: 2012-12-11Member: 174783Members, Squad Five Blue, Reinforced - Shadow
don't the stats say that the problem is sub hive being too good rather than pipe being bad? because I feel the problem has always been system being too much of a key location.
Hey! we played this build of veil on the SCC playtest today, one games not a lot to go off but I can say with some degree of confidence that the changes to the layout were all for the better. Aliens started in sub and held double for most the game (30 mins or so) Marines held on to cargo and pipe with some good skrims. In the end marines won. though the aliens went shade hive first so I cannot really talk about balancing, shade hive start normally means extermination of the aliens.
In general the flow and the feel of the map its much better. Removing the 45 route out of skylights is really agreeable, we'll be running this map on our server from now on so hopefully we'll be able to give some more valuable feedback in the future.
Unfortunately like Howser's game, there was no Pipeline spawn No action really took place that was affected by any of the changes, even the 45 degree hallway from Skylights. I'm hoping next time I can get a Pipeline spawn for aliens!
Okay, so, luckily enough, I was able to cast an actual scrim on ns2_veil_test between NA teams nL. and KKG, and they were generous enough to go live on Pipeline spawns! So kudos to them on that.
There are only two rounds, but both were Pipeline spawns...
and both were alien wins.
^ *NOTE: Spoiler reveals which teams won, and you may want to just watch the stream instead to see how the game unfolds, rather than jumping to any conclusions about map balance. I have my own thoughts on it, but I'll reserve them until the powers that be have contributed their own first.
I updated this again to remove the new vent between east and the dome and I made that circular prop on the ground behind the RTs in nanogrid buildable.
Comments
In general the flow and the feel of the map its much better. Removing the 45 route out of skylights is really agreeable, we'll be running this map on our server from now on so hopefully we'll be able to give some more valuable feedback in the future.
Unfortunately like Howser's game, there was no Pipeline spawn No action really took place that was affected by any of the changes, even the 45 degree hallway from Skylights. I'm hoping next time I can get a Pipeline spawn for aliens!
Here's the link: http://www.twitch.tv/ns2soz/b/397554635
There are only two rounds, but both were Pipeline spawns...
Thanks for the rounds, I appreciate the feedback