NS2 Mapping - Guides and Resources

InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited December 2014 in Mapping
This is a collection of worthy community resources to help you create your NS2 map and learn your way around the Spark Editor. The sticky section of this forum was becoming a little cluttered, so it made sense to aggregate some of these threads into a reference post. If there's a resource you feel should be included here, please post a reply with a link.

Guidelines

Mapping Guidelines reference thread - This hasn't been updated in quite a while but is included for posterity.

ns2_sample by Kouji_San - A sample reference map showing how to use the majority of entities and assets in a map.

Where Do I Begin? by Regn, now curated by Rudy.cz - A getting started FAQ for Spark Editor beginners.

Performance and General Mapping Guidelines by xtcmen - A guide to keeping your maps well optimised, along with tips on Spark editor workflow.

Making Maps Competitive by Scrajm - A guide for optimising your level for competitive NS2 play.

Choosing a Material Shader by Insane - A reference guide for texture artists.

Editor Layer/Group list and hidden tools A guide that lists layers and groups that you can use in the editor for certain functions.

Tutorials

Entity Setup Tutorial by Mendasp - Learn the entity set-up needed to get your NS2 level running properly.

Curved Geometry Tutorials by Rudy.cz and Psyk0man - A set of tutorials on the different aspects of creating curved hallways and geometry.

Importing Static Props into NS2 by WhiteDevil - How to import models from 3DSMax into NS2.

NS1 to NS2 map conversion tutorial A tutorial on converting NS1 maps to Spark levels.

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