Nuclear Silo - idea for the new weapon for Marines
rageFTW
Join Date: 2013-03-23 Member: 184246Members
Hi,
this is my first post here. I also didn't know where exactly I should place this thread so I decided to make it in Fan-Fiction site.
Okay, let's get to the business . I have an idea for UWE to add new weapon/building for Marines. This is my concept of this:
- Commander can build it as a normal structure, but you need at least two "chairs" for that. It will be quite expensive.
- Function of Nuclear Silo (ideas, choose which one are better):
+ Can generate power for other structures in area like a battery for turrets
+ It dosent let build a cysts in vicinity
+ It could also produce a radiation which wound aliens
+ Nuclear weapon (bomb) which cost a lot to detonate by comm, but destroys everything in room. I'm thinking to use it in a late games as a sneaky nuclear drops in aliens bases :P.
I have no artwork concept, but maybe somebody will share my enthusiasm .
I think UWE could also make a new toy for marines, gas masks, to defend against lerk gas. Cost would be the same like a welder avaiable in armory.
Cheers!
this is my first post here. I also didn't know where exactly I should place this thread so I decided to make it in Fan-Fiction site.
Okay, let's get to the business . I have an idea for UWE to add new weapon/building for Marines. This is my concept of this:
- Commander can build it as a normal structure, but you need at least two "chairs" for that. It will be quite expensive.
- Function of Nuclear Silo (ideas, choose which one are better):
+ Can generate power for other structures in area like a battery for turrets
+ It dosent let build a cysts in vicinity
+ It could also produce a radiation which wound aliens
+ Nuclear weapon (bomb) which cost a lot to detonate by comm, but destroys everything in room. I'm thinking to use it in a late games as a sneaky nuclear drops in aliens bases :P.
I have no artwork concept, but maybe somebody will share my enthusiasm .
I think UWE could also make a new toy for marines, gas masks, to defend against lerk gas. Cost would be the same like a welder avaiable in armory.
Cheers!
Comments
We already have fm against lerks gas.
Poor lerks, they have problem in late game and if we adds this...x_x
Needs building + charging + if killed could short-circuit power?
Also, lerk spikes could embed in marines and slow them down... (as a silly idea).