Battlenet for NS2?
Ohnojojo
Join Date: 2011-08-01 Member: 113400Members
What do people think of having a battlenet-like system for NS2?
Just add some chatrooms that can be managed privately and publicly.
I think this will allow games to be organzied easier.
Add the "NS2 gather"-like matching-making system.
And for the future, UWE could make this system compatible with other games they release.
Just add some chatrooms that can be managed privately and publicly.
I think this will allow games to be organzied easier.
Add the "NS2 gather"-like matching-making system.
And for the future, UWE could make this system compatible with other games they release.
Comments
I mean UWE is a relatively new company.
Would be cool to take a page from starcraft broodwar's channel chat system and adapt it integrate steam, maybe like dota2 does with steam.
Thats precisely what I was thinking about. And no, it wouldn't be all too useful for pub play. But at least it gives the player options. I'm thinking like...
Open NS2
Main Menu:
Play Game
Explore mode
Mods
Options
"Spark It"
Open Spark It
Opens up IRC-like channel dubbed "NS2 East Coast" or "NS2 West Coast" and etc.
There are also sub-channels for cities or clans or servers, all of which you can search/filter through.
You can join these channels and talk to friends or strangers and arrange teams, designate commanders, talk strategy and etc, prior to entering an actual game server.
You can also create channels easily and they will auto-delete if nobody is in them.
"Spark It" is jsut a name suggestion, could be anything. Something more intuitive.
that would be worthwhile
i.e. RTS matchmaking for a RTS game
Rooms would be named or numbered. Once enough people got in, they would have the option to vote to play, allowing them to choose servers, mods (if desired), and teams. Once the vote succeeded, everyone would auto-join that server/team.
a dota-like system
or a battlenet-like system
or an extension of the ready-room
that allows you to:
match-make with a set number of players who cannot leave during the game.
or chat and create channels
or create chat rooms specific to cities, clans, local areas, groups of friends and etc.
I do think that the current system of a server browser should be included.
A system like this is pretty much beyond the scope of a company like UWE, honestly. The infrastructure that's already in place with Steam is more than adequate. Matchmaking, on the other hand, is probably doable, but would be a pretty big undertaking with some serious design hurdles in addition to the technical challenges.
Oh I know, but maybe in the future Flayre will look at this thread and be like... oh shit. they got some good ideas and now that our staff and company has grown, we can realistically pursue this idea!
Something like that...
Perhaps it would work better as a player-made mod.
I'm not against a player-made mod either!
I disagree with this idea because we already have steam.
Sweet! Glad to know that UWE is on the job!
Now if only a dev would get back to me on my other thread about getting the gorgie plushie texture asset from Descent
If you can get matchmaking into NS2, It would make the game so much better (in my opinion, of course) I wish you the best of luck ^.^
This post makes me happy. Yay.
Chatrooms,parties and CS GO like quick match system for competitive would be amazing!
I know we have NS2 gathers,but a more ingame integrated system,which for example automaticly joins you in the gather server when a match is found,even if you are already playing on another server,that would be awsome.
PS:
Strayan is there any way that we,the community,can help you guys in any way to speed up the proccess?
Imagine that there was some kind of mechanism where people could join a pug lobby, with chat and everything, by clicking on "PUG Lobby" button or something from the main menu. This would connect you to some dedicated server that would keep detailed information about your pings to the entire server list (as well as everyone else's). You click on a "ready" icon to indicate your willingness to start a game. If there are at least 9 other players like you within the ping limit to some empty server, the entire lot of you up to the amount required to fill the server gets whisked off to instantly populate that server.
If people want to group up and try to stay together with friends, they can form groups that would only be sent to servers as a unit. Each person has the ability to create a group, just one, and they invite people to the group. Just like the party system in SC2. Those invitees then have the ability to accept and join the group, or just ignore it.
Now imagine that instead of launching a GUI type chat window for doing all of this, you got whisked into a giant ready room, FPS style, when clicking the PUG Lobby button. Players could see each other just like the normal ready room mechanic, run around, jump up and down, etc. Except this ready room is always the same, it's huge, and it's awesome. Maybe there's a bar, and some video games, and a dance floor like in ns_descent. And there's no limit to the number of people that can join it at any one time. Obviously weapons and entities and everything else are removed from this mode, to make the netcode as simple as possible. Voice chat would be restricted to individual groups only, to prevent troll spam. Everything else would work the same as mentioned above.
How awesome would that be? Hmm, I wonder whether it would be possible to do this entirely outside of waiting for UWE to implement it? Could a server owner radically modify the server-side Lua code to make this feasible? Like create a server with more than 100 slots? And is it possible to automatically send a player to another server? I suspect probably not. And there'd have to be some way to obtain a full list of servers. Well, something to think about at least.
Yup, comment on this post: http://unknownworlds.com/ns2/organised-play-systems/