ns2_supply
munkeyspaynk
Join Date: 2012-11-21 Member: 172801Members, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow
![munkeyspaynk](https://forumstest.unknownworlds.com/uploads/ipb/nav-172801.jpg)
in Mapping
I'm terrible at updating forums but I'll try when I remember to. I've started work on a map I'm currently calling Supply which is intended to be a facility that handles supply distribution to other nearby facilities.
The main starting point I wanted for the layout was something I like to do in which the teams spawn in rooms separated by a window.
![layout_sketch_zpsb51058f9.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/layout_sketch_zpsb51058f9.jpg)
Then I made a quick version in Spark, trying to get used to the tools. (This also shows a room I've been putting more work into)
![initial_layout_zps8404aed1.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/initial_layout_zps8404aed1.jpg)
Intended marine start.
![marine_start_zps3fd4a56d.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/marine_start_zps3fd4a56d.jpg)
Intended alien start.
![alien_start_zps7e9f78c7.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/alien_start_zps7e9f78c7.jpg)
And that room I've spent more time on.
![depot_platform_zpsc83d3b88.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/depot_platform_zpsc83d3b88.jpg)
![depot_main_zps1c4bb7ed.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/depot_main_zps1c4bb7ed.jpg)
I've been working on and off amongst other projects I have going on and playing NS2. A link to the initial layout if you feel compelled to look at the dev textures with no work put into the geometry.
mediafire.com/download.php?moh87f51p4pdh7i
The main starting point I wanted for the layout was something I like to do in which the teams spawn in rooms separated by a window.
![layout_sketch_zpsb51058f9.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/layout_sketch_zpsb51058f9.jpg)
Then I made a quick version in Spark, trying to get used to the tools. (This also shows a room I've been putting more work into)
![initial_layout_zps8404aed1.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/initial_layout_zps8404aed1.jpg)
Intended marine start.
![marine_start_zps3fd4a56d.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/marine_start_zps3fd4a56d.jpg)
Intended alien start.
![alien_start_zps7e9f78c7.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/alien_start_zps7e9f78c7.jpg)
And that room I've spent more time on.
![depot_platform_zpsc83d3b88.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/depot_platform_zpsc83d3b88.jpg)
![depot_main_zps1c4bb7ed.jpg](http://i267.photobucket.com/albums/ii281/munkeyspaynk/NS2_Supply/depot_main_zps1c4bb7ed.jpg)
I've been working on and off amongst other projects I have going on and playing NS2. A link to the initial layout if you feel compelled to look at the dev textures with no work put into the geometry.
mediafire.com/download.php?moh87f51p4pdh7i