When will Triggers be Added?
Ohnojojo
Join Date: 2011-08-01 Member: 113400Members
Buttons
Weldable Doors
Extending Bridges
Lock-downs
Air-Locks
Weldable Vents
Weldable Props
Ride-able Tram Cars
Few examples:
Being able to change songs on the jutebox
Being able to activate or deactivate the Tram Repair Robot Arm in Repair room, on the map NS2_Tram.
Activate or devactive (with a weld or a button) the crusher in Crusher room, on the map NS2_Mineshaft.
Adding triggers could make maps more dynamic and immersive.
Weldable Doors
Extending Bridges
Lock-downs
Air-Locks
Weldable Vents
Weldable Props
Ride-able Tram Cars
Few examples:
Being able to change songs on the jutebox
Being able to activate or deactivate the Tram Repair Robot Arm in Repair room, on the map NS2_Tram.
Activate or devactive (with a weld or a button) the crusher in Crusher room, on the map NS2_Mineshaft.
Adding triggers could make maps more dynamic and immersive.
Comments
Well NS1 had rooms that were essentially death traps.
Nobody played on these maps competitively or anything but it was still fun.
There was a combat mod map in NS1 with an airlock at the command chair.
When you press a button, inside the Marine Base, the doors would shut and all marines and aliens would get sucked out into space and die.
I believe the aliens had a similar Airlock in their Hive room.
If done well, a mechanic like this could be implemented in a competitive setting.
Instead of making it so cheap and insta-kill, maybe a trigger could be tied to a button or weldable prop.
Once the prop is welded or the button is pressed, the room will go into lock down for 20 seconds.
This would trap anybody inside.
It could be used to shut out aliens or deny them map control temporaily.
Or it could be to bide precious seconds, when engaging a large alien swarm.
Or Aliens could use it to trap marines into a room with a large alien swarm.
Or it could be used to bide precious seconds while the commander beacons.
Ha, I've always thought that killing power in gravity control should do that.
Max hinted in the mapping forum that he wanted to get mappers some more toys, I would not be surprised to see the existing entities that can do some of these polished up for real use.
see this video for some of the existing stuff in action.
http://forums.unknownworlds.com/discussion/123297/extraentitiesmod#latest