Bug - invulnerable hydras in ns2_refinery
Faust
Join Date: 2004-11-18 Member: 32852Members, Constellation, Reinforced - Shadow
I encountered an unkillable hydra placed directly on the ceiling above the chasm res node. I'd unload a mag from my lmg, dropping it to 1/3 hp or so. It would then near instantly fully heal itself before I could complete a reload and finish it off. There was no gorge or crag nearby. I also noticed that a hydra placed beside the invulnerable one took far more damage then a hydra should.
In general I have experienced hydras ignoring damage if attacked at far distances. I can see the bleeding animation of the hydras taking damage, yet no damage numbers are seen. When I move closer I notice the hydras are at full hp. This is something I've noticed the past 1 or two builds, not earlier (might just be this build).
In general I have experienced hydras ignoring damage if attacked at far distances. I can see the bleeding animation of the hydras taking damage, yet no damage numbers are seen. When I move closer I notice the hydras are at full hp. This is something I've noticed the past 1 or two builds, not earlier (might just be this build).
Comments
"It is known"
^phew close call :P
There used to be a "progress tracker" but it broke, and so they stopped using it, then the game began to include features that the developers didnt want the rest of the world to know..
And so now it would take a LOT of work basically for someone to port over an internal list of bugs to a public setting without including the ones that A) reference future features contain exploits C) something else we dont want the world to know/see
You'd say "yea just modify the system to include a hidden flag"
To which i say:
Just looking at our internal list there are 77 reports being actively worked on by the developers, and somewhere around 300 reported... do you want to go through each one and make that call? :-P
But yea, i agree.. I loved the progress tracker when it was functional.. was fandom x10 seeing what was being worked on!
The upside at least to this situation is that you have amazing PTs here at your disposal that can check for you at any time. PM any one of us. Including myself!
Is this likely to be the same explanation for unkillable celerity/adren spurs, and marine resource towers? Spurs often get stuck on seemingly zero or very little health and take an extra clip or two to kill. Never the other alien upgrades though, that I've seen. And I've noticed twice recently while biting a marine RT that it gets to zero health and then still takes another 4 or 5 bites to die.
It sounds a bit odd that this can be a server/client out-of-sync issue since we're talking about several seconds of time here not milliseconds. Wouldn't I notice absolutely crazy lag in the gameplay?