Latest NS Build 252 is conflicting with this mod.
I just joined a server with NS2Stats enabled and player weapon animations and sounds do not play.
I then confirmed this by starting my own Listen server with NS2Stats enabled and had exactly the same issues.
Not sure how to copy and paste the error logs from the console to a txt file...
SintJoin Date: 2007-01-09Member: 59540Members, Squad Five Blue
[UPDATE]
- Updated lua for build 254
- Added logging of chat messages. Chat messages are shown with the round data.
- Added UWE stat logging, this includes total deaths & kills & assists & score, playtime, skill. Not visible on ns2stats.com yet.
- Removed jump achievement tracking for now (sorry).
- NS2stats is more compatible with other mods now.
dePARAJoin Date: 2011-04-29Member: 96321Members, Squad Five Blue
edited August 2013
Who had the "great" idea of logging the chatlog? My god.
Its a horrible feature. Whats coming next, logging the time of players pee breaks?
Im disabling ns2stats now, thx.
Who had the "great" idea of logging the chatlog? My god.
Its a horrible feature. Whats coming next, logging the time of players pee breaks?
Im disabling ns2stats now, thx.
You can always press "Hide my stats from public"-button in ns2stats.com my account page. This will not show any of your messages or other data linked to your name. I'll add option to disable chat logging tomorrow when I fix that message spam. Logging chat messages gives a lot more detail how the game was. But yes its possible that some sensitive information gets logged also, I'll add delete button to one's own messages on round page tomorrow too.
dePARAJoin Date: 2011-04-29Member: 96321Members, Squad Five Blue
With the introducing of the UWE skill system and planned ingame awards i smell the end of ns2stats. You could survive with some special features or very exact stats and elo system.
Logging chatlogs and releasing them on an pub webpage isnt one of those features.
If you continue this way your mod become osolete.
Cause why should people run an stats-system like ns2stats if there is one in the game running on all servers.
GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited August 2013
The ns2 skill system won't offer the stat functions of ns2stats.com in the near future. Moreover we already added the ns2 skill system to ns2stats. What kind of special features are you expecting, ns2stats already logs nearly everything even as it's in most cases not shown yet.
dePARAJoin Date: 2011-04-29Member: 96321Members, Squad Five Blue
edited August 2013
Well, ns2stats is a mod. And modded servers didnt send the ingame stats to the UWE-stats server.
So people have to choose wich stats system they prefer. Both isnt possible on one server.
UWE is troducing more features based on theyr statssystem soon (badges and awards). What do you think happen then?
With the introducing of the UWE skill system and planned ingame awards i smell the end of ns2stats. You could survive with some special features or very exact stats and elo system.
Logging chatlogs and releasing them on an pub webpage isnt one of those features.
If you continue this way your mod become osolete.
Cause why should people run an stats-system like ns2stats if there is one in the game running on all servers.
Its good news that UWE is finally getting stats system integrated into the game. We can get more data directly from UWE also. UWEs stats system is very different from NS2stats. For example I don't think there will be round based stats(maybe in-game) and there prob won't be filters to filter shown data with. NS2stats database still has loads of data which we aren't showing due lack of coders. But more data will get out with time.
Chat logging was one of the many requested features which was included like some others. There are no polls to decide witch features will be included and which don't (so its up to me mostly). Imo chat messages in ns2servers are quite public data, since there are at least 4 other players who can see your message (games with less than 10 people wont be shown on ns2stats.com), also server admins can see all messages and also those messages are logged into server logs. Making chats available in ns2stats.com can help with many kinds of issues and also has other merits.
But anyway we are considering if we should disable chat messages by default or not. Would be nice to get other opinions. At least there will be warning about it in console when joining to server where it is enabled. Thanks for feedback!
GhoulofGSG9Join Date: 2013-03-31Member: 184566Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Squad Five Silver, Reinforced - Supporter, WC 2013 - Supporter, Pistachionauts
edited September 2013
Imho the new skill system was introduced to make a matchmaking system possible, also it has some issues atm ( just look at the skill level of bot servers). Of course i support that some of these features are added to vanila. But pls keep in mind that we make these mods in our free time.
SintJoin Date: 2007-01-09Member: 59540Members, Squad Five Blue
[UPDATE]
- Fixed duplicated chat message logging.
- Added setting to ns2stats_config.json: enableChatLogging, defaults to false.
- Added client side warning: "NS2stats is set to log chat messages." after MOTD if chat logging is enabled.
Currently a bug where if someone says ready when the countdown is happening it breaks it and won't restart.
EDIT: Also when I tried to go to options one time it glitched showed no options, couldn't close it and got spammed with errors in console, assuming this is mod related. Had to reconnect to get rid of it.
Currently a bug where if someone says ready when the countdown is happening it breaks it and won't restart.
Kk, will look into it, thanks for reporting.
Edit: Fixed one issue with it, but not sure if that fixed the whole issue, can you report here if it still is there after you have new version of the mod on server. I accidentally disabled all ns2stats related chat commands if command is said 2 or more times in row by same person (removal of duplicates). But its fixed now.
Will check, can confirm the options bug is ns2stats though, also happens to everyone.
Hmmh options bug is not showing up for me at least when going into ns2stats server and changing settings in options and pressing apply, no problems for me.
With the introducing of the UWE skill system and planned ingame awards i smell the end of ns2stats. You could survive with some special features or very exact stats and elo system.
Logging chatlogs and releasing them on an pub webpage isnt one of those features.
If you continue this way your mod become osolete.
Cause why should people run an stats-system like ns2stats if there is one in the game running on all servers.
I think you're right about questioning why server admins should run a stats mod when the game has its own stats system that only works on non modded servers. However on a personal level the end of ns2stats happened a long time ago.
To me ns2stats had a lot of value when it was logging 80% of the all the games played back in the beta. The statistics and rankings gave proper insight because of the high volume. If someone was ranked well in one of my earliest ranking tests i knew he was a good player. Now that ns2stats covers only a percent or two of all the matches all this data is totally worthless.
I personally gave up the development of ns2stats shortly after the launch. I did this because UWE added the filter to the server list to hide all the modded servers by default. I spent a month or two trying to persuade the UWE team to revert this decision, find a way to get ns2stats included in the main game or a way to bypass the filtering. Needless to say, all of these attempts failed and i moved into more rewarding projects.
However ns2stats was a great learning process and has got me far but it's a shame ns2stats never got to the good level of match coverage since the launch and thus many of the planned features such as matchmaking were not ever implemented.
Hopefully the people behind the official stats will get there now that the match coverage is not a problem anymore.
Comments
I just joined a server with NS2Stats enabled and player weapon animations and sounds do not play.
I then confirmed this by starting my own Listen server with NS2Stats enabled and had exactly the same issues.
Not sure how to copy and paste the error logs from the console to a txt file...
- Updated lua for build 254
- Added logging of chat messages. Chat messages are shown with the round data.
- Added UWE stat logging, this includes total deaths & kills & assists & score, playtime, skill. Not visible on ns2stats.com yet.
- Removed jump achievement tracking for now (sorry).
- NS2stats is more compatible with other mods now.
EDIT: Btw did you delete the NS2Stats assist system so the default can be used (the default is really good now).
Its a horrible feature. Whats coming next, logging the time of players pee breaks?
Im disabling ns2stats now, thx.
You can always press "Hide my stats from public"-button in ns2stats.com my account page. This will not show any of your messages or other data linked to your name. I'll add option to disable chat logging tomorrow when I fix that message spam. Logging chat messages gives a lot more detail how the game was. But yes its possible that some sensitive information gets logged also, I'll add delete button to one's own messages on round page tomorrow too.
Logging chatlogs and releasing them on an pub webpage isnt one of those features.
If you continue this way your mod become osolete.
Cause why should people run an stats-system like ns2stats if there is one in the game running on all servers.
So people have to choose wich stats system they prefer. Both isnt possible on one server.
UWE is troducing more features based on theyr statssystem soon (badges and awards). What do you think happen then?
Its good news that UWE is finally getting stats system integrated into the game. We can get more data directly from UWE also. UWEs stats system is very different from NS2stats. For example I don't think there will be round based stats(maybe in-game) and there prob won't be filters to filter shown data with. NS2stats database still has loads of data which we aren't showing due lack of coders. But more data will get out with time.
Chat logging was one of the many requested features which was included like some others. There are no polls to decide witch features will be included and which don't (so its up to me mostly). Imo chat messages in ns2servers are quite public data, since there are at least 4 other players who can see your message (games with less than 10 people wont be shown on ns2stats.com), also server admins can see all messages and also those messages are logged into server logs. Making chats available in ns2stats.com can help with many kinds of issues and also has other merits.
But anyway we are considering if we should disable chat messages by default or not. Would be nice to get other opinions. At least there will be warning about it in console when joining to server where it is enabled. Thanks for feedback!
- Fixed duplicated chat message logging.
- Added setting to ns2stats_config.json: enableChatLogging, defaults to false.
- Added client side warning: "NS2stats is set to log chat messages." after MOTD if chat logging is enabled.
EDIT: Also when I tried to go to options one time it glitched showed no options, couldn't close it and got spammed with errors in console, assuming this is mod related. Had to reconnect to get rid of it.
Kk, will look into it, thanks for reporting.
Edit: Fixed one issue with it, but not sure if that fixed the whole issue, can you report here if it still is there after you have new version of the mod on server. I accidentally disabled all ns2stats related chat commands if command is said 2 or more times in row by same person (removal of duplicates). But its fixed now.
Hmmh options bug is not showing up for me at least when going into ns2stats server and changing settings in options and pressing apply, no problems for me.
EDIT: The only other mod it could be is the "Player Badges" mod, this is on an NSL server.
If you could link your C:\Users\<username>\AppData\Roaming\Natural Selection 2/log.txt here that would help.
I think you're right about questioning why server admins should run a stats mod when the game has its own stats system that only works on non modded servers. However on a personal level the end of ns2stats happened a long time ago.
To me ns2stats had a lot of value when it was logging 80% of the all the games played back in the beta. The statistics and rankings gave proper insight because of the high volume. If someone was ranked well in one of my earliest ranking tests i knew he was a good player. Now that ns2stats covers only a percent or two of all the matches all this data is totally worthless.
I personally gave up the development of ns2stats shortly after the launch. I did this because UWE added the filter to the server list to hide all the modded servers by default. I spent a month or two trying to persuade the UWE team to revert this decision, find a way to get ns2stats included in the main game or a way to bypass the filtering. Needless to say, all of these attempts failed and i moved into more rewarding projects.
However ns2stats was a great learning process and has got me far but it's a shame ns2stats never got to the good level of match coverage since the launch and thus many of the planned features such as matchmaking were not ever implemented.
Hopefully the people behind the official stats will get there now that the match coverage is not a problem anymore.
EDIT: Maybe it's because of the playerbadges mod though I dunno.
No, ns2stats.com brings me here and .org just doesn't work