Gorge Tunnel Fix: Commander Tunnels

TheDRTheDR Join Date: 2013-01-24 Member: 181820Members
edited March 2013 in Ideas and Suggestions
Problem:
Gorge tunnels are underused because they are expensive for the commander to research and for the individual Gorge to buy at the beginning of the game (where they'd be most useful).
By late game they are redundant because you either control most of the map and are spawning in forward bases or control nothing and are about to lose.

The biggest problem I have found with Gorge tunnels is that after placing down the initial tunnel, getting to the destination and placing down the second one can be a tricky task (especially on the bigger maps).

I don't think the price of tunnels should decrease because it makes them too powerful, I also don't think the commander should be allowed to drop them, because then they start becoming too much like Phase Gates.

At the moment most tunnels that are placed by Gorges just link up two hives together, which is useful, but not in anyway really that strategic or interesting. The Gorge wastes time, effort and res building a link between somewhere where you have a 50/50 (ish) (thats with two hives without any shifts) chance of spawning there anyway. They end up being boring links made for defense, when In my opinion they should be more like creative backdoors behind enemy lines.

This will seem like a simple solution, and it may need a bit of balancing, but I really do think it will cause Gorge tunnels to become something to be feared and useful in any game.

Solution:
Once the commander has researched Gorge tunnels, any hive currently alive or any hive built in the future will receive a 'free' (it isn't free because of initial research time/cost) tunnel under the hive linking it to the closest hive (with a maximum of two 'auto tunnels' per each hive).

This is all done automatically, with the commanders only action being to research Gorge tunnels. Gorges will still be able to create tunnels, but they will be free from the burden of just linking up hives and can start to play creatively with them.

The commander tunnels could be destroyed by attackers and could either respawn over time like eggs, or cost res to 'rebuild them' much like how the shift builds eggs.

Yes, there probably are problems with this, but it seems like a more interesting solution than just simply lowering the price of Gorge tunnels. To maybe stop a bit of confusion, these new commander tunnels could be a different colour/shape/size (maybe even only allowing the smaller aliens through, so no onos).

Anyway I'd like to see what other people think of this and any problems that can be foreseen.

Comments

  • meatmachinemeatmachine South England Join Date: 2013-01-06 Member: 177858Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Supporter
    I like the idea, but it needn't be automatic- if the comm could build his own network of tunnels for Tres it'd be fine. You can't just go around giving aliens free tunnels just for researching them :P
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    TheDR wrote: »
    The biggest problem I have found with Gorge tunnels is that after placing down the initial tunnel, getting to the destination and placing down the second one can be a tricky task (especially on the bigger maps).

    Get to final destination as a skulk, evolve, place tunnel, die. Place tunnel at hive.
    Done.
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