NS2 Linux Timeline / Wine Performance Hit
tagwolf
SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
I, like many, have a few dedicated linux servers (at least more than people who have dedicated windows servers...)
I have a few performance questions:
Is a server running dedicated Windows 2008 Server for example comparable to a Ubuntu x64/32 server running Wine along with the NS2 server binary.
What hit performance statistics are there with running under Wine vs native Windows kernel?
And finally,
It there any dev timeline for adapting LUA server code (if the server is written in LUA) to adapting it to run under linux natively?
Thanks,
Tag
I have a few performance questions:
Is a server running dedicated Windows 2008 Server for example comparable to a Ubuntu x64/32 server running Wine along with the NS2 server binary.
What hit performance statistics are there with running under Wine vs native Windows kernel?
And finally,
It there any dev timeline for adapting LUA server code (if the server is written in LUA) to adapting it to run under linux natively?
Thanks,
Tag
Comments
Here's a totally not edited screen shot of the email I recieved.
They'd probably have some more luck getting it out quicker if they asked the Linux community for some help in return for a native client.
Alas although I'm dying to see this game on Linux, both server and client, I think it's a wise choice for them to focus on performance for the time being. As annoying as the black flickering from wine is for me, not being able to play it at all must be really frustrating for a lot more people.
If you guys have a git repo / nightly build, I'd be happy to take a look at it and try some compiles.
If ns2 were on linux, I would install linux because it then could do everything for me.