NS2 Linux Timeline / Wine Performance Hit

tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
I, like many, have a few dedicated linux servers (at least more than people who have dedicated windows servers...)

I have a few performance questions:

Is a server running dedicated Windows 2008 Server for example comparable to a Ubuntu x64/32 server running Wine along with the NS2 server binary.

What hit performance statistics are there with running under Wine vs native Windows kernel?

And finally,

It there any dev timeline for adapting LUA server code (if the server is written in LUA) to adapting it to run under linux natively?

Thanks,

Tag

Comments

  • tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
    Also, where is the NS2 server source code?
  • BloodyIronBloodyIron Join Date: 2009-11-09 Member: 69321Members, Reinforced - Shadow
    It's going on over 6 months and no actual Linux server files. This has been requested for over a year, and I'm starting to think that they aren't really that big on doing it. Considering there was a rather long beta phase, you'd think by now they could have beta server files... But nothing. :( @ UWE
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
  • 0ni0ni Join Date: 2012-08-30 Member: 156991Members
    I asked about this in December; Max said they're working on it. I was actually asking about an openGL client for Linux.
    Here's a totally not edited screen shot of the email I recieved.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Well you got your answer then :)
  • 0ni0ni Join Date: 2012-08-30 Member: 156991Members
    Well I'm guessing it'll still be a bit. Since that big update he was referring to was gorgeous and came at the end of February instead of January I'm guessing it's been pushed back further still. Which also means openGL is even further still. Since they run official servers and it's costing them extra to run non-Linux I can't imagine they'll push it back indefinitely.

    They'd probably have some more luck getting it out quicker if they asked the Linux community for some help in return for a native client.

    Alas although I'm dying to see this game on Linux, both server and client, I think it's a wise choice for them to focus on performance for the time being. As annoying as the black flickering from wine is for me, not being able to play it at all must be really frustrating for a lot more people.
  • tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
    With the source code for the server in LUA, I can't imagine it'd be too hard to port over the network stack, core libraries, etc. But I don't know that it's available for community dev.

    If you guys have a git repo / nightly build, I'd be happy to take a look at it and try some compiles.
  • tagwolftagwolf SF Bay Area Join Date: 2013-02-01 Member: 182710Members, Reinforced - Shadow, WC 2013 - Silver
    Oh...and PLEASE PLEASE PLEASE multi-thread the code for multiple cores if you guys are working on it.
  • NordicNordic Long term camping in Kodiak Join Date: 2012-05-13 Member: 151995Members, NS2 Playtester, NS2 Map Tester, Reinforced - Supporter, Reinforced - Silver, Reinforced - Shadow
    I think its as multithreaded as it can get being how the game is lua.

    If ns2 were on linux, I would install linux because it then could do everything for me.
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