It hasn't been in, because what was implemented doesn't remotely follow those design guidelines laid out... so basically there's no point in using what is currently implemented as it doesn't accomplish the goal.
It's large, obscuring and difficult to read imo
Huh? Doesn't remotely follow your design guidelines?
The only design goal I would agree that it doesn't meet is the ease of it being read, and then only for the armor bar on the side. I would love for you to elaborate on why your concept is so much better than what was implemented months ago.
- Updated for Build 270.
- Added team average Hive skill to the scoreboard. Off by default. Servers can enable it by typing "sv_plus showavgteamskill true" in console or modifying NS2PlusServerConfig.json.
- Added pages to console help for NS2+ commands.
Have you actually paid any attention to the damage indicators? They are terrible.
Yes I have paid attention to them, and yes they are terrible. Regardless, I am still surprised that turts had played so many hours without noticing them. This is not because I think they are good, but because I personally noticed them within the first few hours of playing the game.
Have you actually paid any attention to the damage indicators? They are terrible.
Yes I have paid attention to them, and yes they are terrible. Regardless, I am still surprised that turts had played so many hours without noticing them. This is not because I think they are good, but because I personally noticed them within the first few hours of playing the game.
As I said in my second post, I misunderstood what my friend meant by "the sides turn red". I thought he meant that the actual sides of your screens turned red like many games do now, not the position directional indicators near the center.
d4rkAlfSwedenJoin Date: 2013-11-12Member: 189309Members, Squad Five Blue, Reinforced - Shadow
The "Overview Transparency" slider is inverted. A value of 100 should mean the the overview map is fully transparent, instead it is opaque. And a value of 0 means the map should be opaque, but instead it is fully transparent.
The easiest fix is probably to rename the slider to "Overview Opacity" since the numbers will make sense then. Or you could invert the slider values.
The "Location Transparency" slider suffers from the same problem.
The "Overview Transparency" slider is inverted. A value of 100 should mean the the overview map is fully transparent, instead it is opaque. And a value of 0 means the map should be opaque, but instead it is fully transparent.
The easiest fix is probably to rename the slider to "Overview Opacity" since the numbers will make sense then. Or you could invert the slider values.
The "Location Transparency" slider suffers from the same problem.
You're right, internally I'm calling the options locationalpha and minimapalpha, but when I gave them the option name I chose transparency because alpha may confuse people, I've changed it to opacity for the next patch.
I didn't know that Mendasp. I think however that Mephilles is referring to my server since we talked about it last night while playing on it. I run the regular NS2+ mod and that one is always updated.
- Modified vanilla scoreboard to make it usable at low resolutions. It will automatically scroll to your position if you are in RR or in a team. You can use the mousewheel, home/end/pgup/pgdn or click and drag to scroll.
- Formatted server console output on load to display more of the current NS2+ settings.
Is there any command to use vanilla scoreboard? Nice work but that vanilla was better for my 1920*1080 resolution :-/
What do you prefer from the vanilla scoreboard? All you get at that resolution is lots of wasted space after the Ping column and lots of wasted space between player name and status...
i notice that a lot of people do not know the ranges of crags and shifts, whether it's because they don't command much or just never pay attention to it or whatever. i try to tell people "hey, you can use this crag through the wall!", but more people than not ignore me and sprint to the crag to stand directly on top of it potentially giving up map awareness. so i was wondering, what about adding some type of visible buff icon similar to mobas/mmos, on the side of your screen or something. as long as you can disable it in the settings (although I don't know why you would, assuming it isn't in the middle of the screen or somewhere dumb blinding you), I don't see any problems with it.
new icons wouldn't even be necessary, just rescale the preexisting crag and shift icons.
I never noticed how much wasted space the vanilla scoreboard had until I saw this compact little thing in the center of my 2560x1440 screen. And boy does it ever point out how poorly the space was used at 2560x1440.
I'm not sure yet what I think of it. I appreciate that the NS2+ scoreboard doesn't waste space, but I think I liked the larger margins between the number columns in the vanilla scoreboard. I'm sure I could get used to the more compact format, but it will take some time.
Have you tried a layout that moves the scoreboard segments towards the edges of the screen so the center is clear? This would be really nice for checking the scoreboard mid-game, I think.
One other thing. The smaller scoreboard is slightly incompatible with TGNS servers which have extra content on each line of the scoreboard. Between the player name and the score we have up to 3 buttons and 8 characters of customizable text for captains-game planning. When a player has max badges and a long name, we end up with overlapping text here. Not your problem, I know, but just mentioning that.
I never noticed how much wasted space the vanilla scoreboard had until I saw this compact little thing in the center of my 2560x1440 screen. And boy does it ever point out how poorly the space was used at 2560x1440.
I'm not sure yet what I think of it. I appreciate that the NS2+ scoreboard doesn't waste space, but I think I liked the larger margins between the number columns in the vanilla scoreboard. I'm sure I could get used to the more compact format, but it will take some time.
Have you tried a layout that moves the scoreboard segments towards the edges of the screen so the center is clear? This would be really nice for checking the scoreboard mid-game, I think.
Couple screenshots, 1920x1080 resolution
First problem is the numbers they are too close/compact vs vanilla. With that wasted space I see numbers instantly, now there is alien names which are to close, so I need to watch that scoreboard more than usually. That wasted space is fine for fast looking (I know that there is people who constantly just look their stats which was quite normal in NS1), if you want you can squeeze a little and make more transparent or give option to use vanilla. I think I´m minority but I prefer that vanilla for fast and easy numbers look. NS2+ board is great for lower resolution thats for sure. For bigger resolution than full hd both have own problems while 4K DSR Full HD (Steam resized those images but NS2+ is too compact and vanilla is small and have a lot wasted space ):
I never noticed how much wasted space the vanilla scoreboard had until I saw this compact little thing in the center of my 2560x1440 screen. And boy does it ever point out how poorly the space was used at 2560x1440.
I'm not sure yet what I think of it. I appreciate that the NS2+ scoreboard doesn't waste space, but I think I liked the larger margins between the number columns in the vanilla scoreboard. I'm sure I could get used to the more compact format, but it will take some time.
Have you tried a layout that moves the scoreboard segments towards the edges of the screen so the center is clear? This would be really nice for checking the scoreboard mid-game, I think.
Couple screenshots, 1920x1080 resolution
First problem is the numbers they are too close/compact vs vanilla. With that wasted space I see instantly numbers, now there is alien names which are to close, so I need to watch that scoreboard more than usually. That wasted space is fine for fast looking (I know that there is people who constantly just look their stats which was quite normal in NS1), if you want you can squeeze a little and make more transparent or give option to use vanilla. I think I´m minority but I prefer that vanilla for fast and easy numbers look. NS2+ board is great for lower resolution thats for sure. For bigger resolution than full hd both have own problems while 4K DSR Full HD (Steam resized those images but NS2+ is too compact and vanilla is small and have a lot wasted space ):
With extra screenshot from NS1
I can adjust the width depending on res, that shouldn't be too hard, but ultimately, the true solution is to make the scoreboard scale properly depending on res, I might have a go at this and if it's less painful than expected I will give it a go, but no promises :P
The reason why I did these changes is that it fixes the scoreboard for everyone including very low resolutions in a relatively simple way without having to rewrite the whole thing. Although I have a number of ideas on how I'd want the scoreboard to work, etc. I might give that a go.
- Added average skill (if enabled by the server) to the server name/game time UI element at the top of the scoreboard.
- Added toggle for the auto-centering on your player in the scoreboard. Available in Misc. tab.
- Fixed issue where players that left the server before the round ended wouldn't show up in the final stats.
- Fixed small issue with scoreboard element uninitialization.
- Fixed bug where the killfeed was displaying behind the death screen.
d4rkAlfSwedenJoin Date: 2013-11-12Member: 189309Members, Squad Five Blue, Reinforced - Shadow
Could you add statistics for mines? E.g. how many you planted, how many mine kills you got and how many of your mines that got destroyed. It would be really interesting to know.
Comments
I thought it was part of compmod, I remember seeing it in your github.
Huh? Doesn't remotely follow your design guidelines?
The only design goal I would agree that it doesn't meet is the ease of it being read, and then only for the armor bar on the side. I would love for you to elaborate on why your concept is so much better than what was implemented months ago.
- Added team average Hive skill to the scoreboard. Off by default. Servers can enable it by typing "sv_plus showavgteamskill true" in console or modifying NS2PlusServerConfig.json.
- Added pages to console help for NS2+ commands.
Yes I have paid attention to them, and yes they are terrible. Regardless, I am still surprised that turts had played so many hours without noticing them. This is not because I think they are good, but because I personally noticed them within the first few hours of playing the game.
As I said in my second post, I misunderstood what my friend meant by "the sides turn red". I thought he meant that the actual sides of your screens turned red like many games do now, not the position directional indicators near the center.
The easiest fix is probably to rename the slider to "Overview Opacity" since the numbers will make sense then. Or you could invert the slider values.
The "Location Transparency" slider suffers from the same problem.
You're right, internally I'm calling the options locationalpha and minimapalpha, but when I gave them the option name I chose transparency because alpha may confuse people, I've changed it to opacity for the next patch.
Ah, so it was YOU!
In console, on join, you can see the NS2+ version, it has to be 227.
- Formatted server console output on load to display more of the current NS2+ settings.
What do you prefer from the vanilla scoreboard? All you get at that resolution is lots of wasted space after the Ping column and lots of wasted space between player name and status...
new icons wouldn't even be necessary, just rescale the preexisting crag and shift icons.
I'm not sure yet what I think of it. I appreciate that the NS2+ scoreboard doesn't waste space, but I think I liked the larger margins between the number columns in the vanilla scoreboard. I'm sure I could get used to the more compact format, but it will take some time.
Have you tried a layout that moves the scoreboard segments towards the edges of the screen so the center is clear? This would be really nice for checking the scoreboard mid-game, I think.
One other thing. The smaller scoreboard is slightly incompatible with TGNS servers which have extra content on each line of the scoreboard. Between the player name and the score we have up to 3 buttons and 8 characters of customizable text for captains-game planning. When a player has max badges and a long name, we end up with overlapping text here. Not your problem, I know, but just mentioning that.
First problem is the numbers they are too close/compact vs vanilla. With that wasted space I see numbers instantly, now there is alien names which are to close, so I need to watch that scoreboard more than usually. That wasted space is fine for fast looking (I know that there is people who constantly just look their stats which was quite normal in NS1), if you want you can squeeze a little and make more transparent or give option to use vanilla. I think I´m minority but I prefer that vanilla for fast and easy numbers look. NS2+ board is great for lower resolution thats for sure. For bigger resolution than full hd both have own problems while 4K DSR Full HD (Steam resized those images but NS2+ is too compact and vanilla is small and have a lot wasted space ):
I can adjust the width depending on res, that shouldn't be too hard, but ultimately, the true solution is to make the scoreboard scale properly depending on res, I might have a go at this and if it's less painful than expected I will give it a go, but no promises :P
The reason why I did these changes is that it fixes the scoreboard for everyone including very low resolutions in a relatively simple way without having to rewrite the whole thing. Although I have a number of ideas on how I'd want the scoreboard to work, etc. I might give that a go.
- Added average skill (if enabled by the server) to the server name/game time UI element at the top of the scoreboard.
- Added toggle for the auto-centering on your player in the scoreboard. Available in Misc. tab.
- Fixed issue where players that left the server before the round ended wouldn't show up in the final stats.
- Fixed small issue with scoreboard element uninitialization.
- Fixed bug where the killfeed was displaying behind the death screen.