idea: 3 hive -> commander ability: "attack sound" (to distract marine)

JoseppeJoseppe Join Date: 2012-01-21 Member: 141497Members
edited April 2013 in NS2 General Discussion
if you place it as commander on an infestation location NEAR MARINE, the marine should hear a:
-skulk hit attack sound
-fade hit attack sound
-onos hit attack sound
depending on current evolved lifeforms of alien team to distract the marine player.

How about this idea ?

btw:
*in a ns2-video hugh said, we can still write down / post idea´s for new abilities.
*another idea on shade hallucination change:
-same: commander should be able to place creatures (with maybe full health of a real lifeform)
-new: he should be able to click on it and control it (in first person view)... and be able to logout of the hallucination.
-same: but it shouldnt do any damage.

this would distract marines more like the current hallucination ability of the shade.
the idea could be a fake bile bomb attack as gorge.
you see everything as real, but it wont do any damage.


EDIT: sry, not shade echo, i mean shade hallucination and shift echo.

Comments

  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    There is the hallucination, from shades, that allows for units and structures. The trouble is that takes a kharm too long to get, and is mostly a waste of res. (Dropping a hive illusion costs more than dropping a hive).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    This is already ingame, at map origin (X:0 Y:0 Z:0) :P
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    Also, a full health hallucination would either be very overpowered, or priced that it may be cheaper to drop a physical egg for your troops.

    With your idea however, say the alien kharm could "tap" infestation, making it burble like he had dropped a structure (cost: 1 res)
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    If I were designing the hallucination ability, it would be res-free with a cooldown for the next hallucination depending on the power of the hallucination you used (a skulk is just a second, a hive could be minutes). However, Scans would reveal hallucinations, obs would make them shimmer a bit, enough to give them away for someone paying attention. The hallucinations would also have a maximum duration (longer for buildings) and a unit cap.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    Just make hallucinations ghosts for God's sake.

    That way marines can tell others they're not real, because there's no blood. Then just give them a sensible duration and make scan remove them, so that they won't clutter up a base.

    Or one of the million other ideas to make hallucinations viable, but not overpowered. Maybe UWE is just waiting for *the* perfect idea. You saw what happened with camo when they revamped it without any idea how, didn't you?
  • dragonmithdragonmith Join Date: 2013-02-04 Member: 182817Members, Reinforced - Diamond
    @sotanht, I think scan already get rid of hallucinations. And shimmer will do the same thing that happened to camo a.k.a made it pointless

    I do like the cool down idea though :)
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
    Yeah that's the main thing. I feel like if you buy it once (upgrading the shade), you shouldn't have to also pay to use it. It's also nice to have some free toys to play with later in the game.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    In the Balance mod are hallucinations created by Drifters after researching the Shade tech path. The Drifter will spray his cloud at a bunch of aliens and this will create a hallucination copy of the aliens in that area, which helps a lot more in fights since you have a resemblance of the actual team that is present at that moment to disguise them instead of fielding some random Onos hallucinations. If you use the ability again, the old hallucinations vanish, so you can't produce a massive hallucination army with it.
  • sotanahtsotanaht Join Date: 2013-01-12 Member: 179215Members
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    edited April 2013
    Hallucinations need better ai (like skulks need to actually use walls), atm they wont fool anyone but a total noob.
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