Mineshaft - Delete Cave or Rework It
CyberKun
Join Date: 2013-02-02 Member: 182733Members, Reinforced - Shadow
This is my suggestion.
Delete cave. If Aliens spawn in it, they loose. I would attempt to say something more helpful, but the only other suggestion is a massive rework so Cave is not so horribly far away from everything else.
The rework to the rest of Mineshaft did help, but Cave is still a death sentence.
If I sound angry, I am. The joke is, this suggestion is still fair even if I wasn't, as Cave is a loss for Aliens nearly every time.
Delete cave. If Aliens spawn in it, they loose. I would attempt to say something more helpful, but the only other suggestion is a massive rework so Cave is not so horribly far away from everything else.
The rework to the rest of Mineshaft did help, but Cave is still a death sentence.
If I sound angry, I am. The joke is, this suggestion is still fair even if I wasn't, as Cave is a loss for Aliens nearly every time.
Comments
On the bright side I believe the improvements to gorge tunnels in 244 will help alleviate this issue somewhat. The cyst cost to reach each of the natural RTs for Sorting VS Cave hive is actually somewhat similar, it's just the travel time to defend can be lengthy (since it's uphill both ways out of cave skulks are not as fast).
I will completely admit that the changes in this patch are highly helpful, as it does do a lot of work for some core issues. Tis a shame that Mineshaft in general just has a lot of issues to work for Aliens, as the map can be interesting. For the 244 Gorge Tunnels, they did help but not nearly enough. Marines get a hold on Central Drilling so bloody easy and no amount of Gorge Tunnels from Cave will save it.
Anyways, I am a bit annoyed at my own thread now. Not much to say but wait for a rework for the map and I would have liked to say something simpler.