I'm glad I favorited some of my most played non-mod servers...
draktok
Join Date: 2013-02-18 Member: 183156Members
not being able to tell what servers are modded or not is pretty silly to me, especially since I enjoy -only- the base game of ns2, save the occasional faded game. Loading into a server with random mods that are going to detract from my normal play experience is a bad thing, to me. -.-
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I shouldn't have to join a server to find out if i like it or not, perhaps if the load time wasn't horrendous.
And plenty, plenty of community run servers were installing mods in all kind of ways like random vote, mapvote, DAK server tools to get around being yellow listed.
The point is that now i have to go through the extra effort when i realistically should be able to filter out the horrendously modded servers that actually detract from gameplay. The yellow filter shouldn't have disappeared before the utilities arrived (apparently next patch or so) to inform the player without having to either load the map, or have the know how of console dropping.
Really some people are just searching for reasons to cry. The change is a non-issue.
Where are all these horrendously modded servers you can't avoid that detract from normal gameplay? The only 2 mods I can think of that are vastly different are the faded mod (which u said you liked) and combat. And both of them are easily distinguishable in the server browser and sortable so you can find that type of game if you want it and avoid it if you don't. There's also a few servers running balance mods but again they are clearly identified in title or otherwise.
Are you seriously trying to tell us that you NEED to better way to avoid a server that runs say, NS2Stats or rockthevote? Like everyone said already, this is a non issue.
Anyway:
/thread.
IP address: 85.114.137.15
Port: 11220
#shamelessplug
The other thing was it made using the actual method of installing mods via the workshop useless. And installing that way is so much easier than directly overwritting the LUA to install a mod. This change was really needed so server owners can run important mods easily, at least until they create a good method of identifying gameplay mods for players, and also disallowing the work around to install mods without notifying players.
There are some mods that are absolutely required to run servers now, including good admin tools. These mods are better worked on by players instead of devs, since devs have so many other things in priority.
i can't imagine anyone with common sense was thinking "zomg its yellow, server must have leprosy!".
Today none of my favorite servers were populated, so I joined Next Level gaming's eastcoast server. I was greeted in the loading screen with a list "DAK Admin Kit, NS2Stats, ns_jambi." I was like, ok cool! I'll play on Jambi for sure! This server would have been yellowed out pre-patch and I would never have clicked on it (unless feeling adventuresome). But I was rewarded with two games of Jambi that I would never had had under normal circumstances.
There aren't many server admins out there that want to ruin the precariously balanced game we all love to play. And once the details window rolls out you'll see what mods are running earlier. Sure maybe they should have waited till it was ready but what's done is done now. No use crying about it.
So basically, I think this change is awesome. I hope a ton more server admins make use of some of the workshop items. Specifically maps and the (assumedly) awesome admin stuff made by the community. The more servers running NS2Stats the better IMO, since UWE doesn't have a front-end for their sparkmonitor, we need a bigger sample size of "normal" players for our own substitute.
Excuse me necro, Some, who are NOT used to cry, see the change unnecessary as they are not willing to play modded unless they know what the mod is about.
You can put it anyway you want (connect / disconnect), there is no logic in masking vanilla servers before the detail window get implemented.
I do not pay attention at server's name and we all hope there will be tons of servers to pick up as soon as possible.
The minority few are the most vocal in this case and make mountains out of mole hills.
Hell, you can even mod the server browser to add this functionality *right now* if you so wanted to, but I guess that goes against your whole anti-mod thinking and would rather complain to UWE to FIX FIX FIX. The information on mods is sent as part of the query response and has been for a while now.
Marking servers as modded by making them yellow by running anything (map, DAK, ns2stats) meant that they were infrequently played on even though they most often have a better experience due to the value added by those mods. This lead to people circumventing the whole modding system which causes issues cause they had to overwrite actual game files to do this. You were probably already playing on a bunch of "modded" servers without actually realizing it, but now you don't have to guess as you can see when you join (and soon before you join) what mods a server is running. This was obviously not good for a mod that touts its modibility so hence the reason for the change.
I for one would like to thank Max and the UWE guys for making this change as it has been needed for a while.