Audio, OpenAL,EAX, and you

FluttershyFluttershy Join Date: 2012-12-23 Member: 176015Members, Reinforced - Shadow
A critical element in the game is audio. Most people these days use an on board codec for their audio but some of us have a sound blaster installed. It would be nice if EAX would be implemented for a fuller range of audio obviously being piggy backed on OpenAL.

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