Enemy team location at Start?
Santhoran
Join Date: 2013-04-14 Member: 184809Members
Hi guys!
I am pretty new to ns2 as a commander, but i have seen some commanders which can tell right away at the start of a round where the enemy Team started. How can they do that (no they didnt scan, wasn't veil/marine start and didnt wait until they seen where the enemys all come along). So is there any way they can find that out?
Thanks!
I am pretty new to ns2 as a commander, but i have seen some commanders which can tell right away at the start of a round where the enemy Team started. How can they do that (no they didnt scan, wasn't veil/marine start and didnt wait until they seen where the enemys all come along). So is there any way they can find that out?
Thanks!
Comments
Certain special effects, for example
- the effect of Marine structure holograms being placed
- the little slime splash when a new egg is created by the Hive
- a Cyst's slime splash when a Cyst dies because you placed another Cyst too close to it
etc.
would accidentally not be hidden from the Commander view like buildings and players. So Commanders could look for those and know/guess where the enemy started.
You should no longer see those effects, so you need to find the enemy base by proper means now
Doesn't this only work for Marines since aliens could never have infestation at any other base in time to even attempt an rt drop. And even then, you have good odds that you drop the RT in an empty base and can't undo the blueprint thus tying up 10 res at the most crucial time of the game.