ARCs need siege range indicators badly

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Comments

  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    edited April 2013
    amoral wrote: »
    as if taking away arc shielding when they deploy isn't an almost concrete example that three guys did sit around and think about it.
    as if that was the intent, instead of the obvious way the model looks more vulnerable when deployed, and a strategic trade-off, instead of "LOL Arcing ain't easy bro takes SKILLZ to deploy".
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Hasnt been an issue at all for me.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited April 2013
    This one actually slipped through the cracks...

    It was put in an internal pre launch list that I maintained and was used for little tweaks /niggles contributed by play testers and it was in the high priority section. Was great for polish stuff for the devs to pick through.

    It was eventually deemed a bug, and promptly removed from the list but a report was never made.

    I'll correct that now.
    My apologies.
  • current1ycurrent1y Join Date: 2003-12-08 Member: 24150Members, NS2 Playtester, NS2 Map Tester, Reinforced - Shadow, Subnautica Playtester
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    YAY I get to blaim Ironhorse.
    /BLAAAIM :p
  • LocklearLocklear [nexzil]kerrigan Join Date: 2012-05-01 Member: 151403Members, NS2 Playtester, NS2 Map Tester, WC 2013 - Shadow
    Commander UI needs a serious overhaul, the key bindings are hard coded - lol.
  • MestaritonttuMestaritonttu Join Date: 2004-07-29 Member: 30229Members, Reinforced - Shadow, WC 2013 - Gold
    ^ not just comm UI, keybinds overall are messy as hell. Bindings menu desperately needs Esc for canceling binds and a clear bind button. Binding things in console often results in nothing happening or something completely wonky. Thankfully getting your binds right once is all that is needed.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    That's a separate subject @locklear and one that drives me mad. (just like assuming I use RMB for secondary attack w/exos.)
    Its a long standing issue, you should make another thread about it
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