Texture lights and darkened room
aeroripper
Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
Is there a way to edit the "textures with lights built in" so they turn off as well when the power goes off? It always looks a bit off when the textures stay on when the rest of the room goes dark.
I remember the devs talking about how consoles would turn off as infestation grew over them and similar things. Having a (truly) pitch black room when the lights go off would add a lot to the atmospherics.
I remember the devs talking about how consoles would turn off as infestation grew over them and similar things. Having a (truly) pitch black room when the lights go off would add a lot to the atmospherics.
Comments
Long Answer: I've looked into this before. It would require the world to be queried by game code. All of those lights you see are either a texture on static geometry or a model (prop). There is not way, except during map load, to access information about these. This means they cannot be updated during the game. UWE would have to come up with some kind of Material-Lookup type system and allow new materials to be applied to them. It would be a serious amount of work to enable this. Honestly, I'll be surprised if this ever gets addressed. I have a theory on how to make this work, but it would end up being a massive hack if it did. So, not really worth hacking it up.