Texture help required
ChromeAngel
Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
<div class="IPBDescription">I'm sick of this darn room</div>I've got this room and i'm having extraordinary trouble trying to find a set of textures that look good on it. I figured i'd ask you guys to have a go. Here's some pictures of my best try at the area in question.
Picture 1
Picture 1
Comments
Picture 2
You can try taking the ns trim textures you're using in the mid section and continuing them all the way up to the door. Then match the textures between the two brushes.
Or... add a few brushes and put a trim around the grating texture.
And definatly lose the lift texture. Try continuing that grey wall texture all the way around your faux vents.
And keep at it! I like your geometry. I know how frustrating it can be to have a picture in your mind and no textures to help create it. When you finally get it right, it'll be well worth the effort.
I like the brighter, more stylistic look you've got going in your version... Not sure if this would be better. Also, this is a lot darker when I compile, due to varying .rad files....
If you want to try something like this, the important settings that actually effect stuff around here are:
~SPOTRED 128 0 0 5000
LIGHT_STRIP3 192 192 192 1777
LIGHT_STRIPRED 170 90 40 3000
Personally I think that Kens is better tho <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->