Having trouble following the Blog Instructions for the new Launchpad ?

QwiXXeRQwiXXeR Join Date: 2004-11-05 Member: 32640Members
edited April 2013 in Mapping
Hey guys, I posted this on the other thread from the blog post but now I am having issues
I don't actually know where to put the Maps folder ? Can anyone help ?
For now I have just copied my maps folder into the Output folder, is this correct though ?, am i supposed to use the builder in some way?
Blog Post wrote:

Using the updated Launch Pad

For those who have mods out there and wish to publish an update, you will need to re-setup your mod for publishing using the newly updated Launchpad. Watch for a guide or follow these 10 steps:

1. Open Launchpad.exe from your …Steam\steamapps\common\Natural Selection 2 directory.

2. Select New, choose a new mod location and add the name of your mod to Mod Name. Then hit create.

3. Browse to the source folder within your new mod folder (there should be a shortcut on the Launchpad that directs to this new source folder.)

4. Copy your original mod source files into the appropriate folders

5. Run Builder from the Launchpad and select Build under the Build menu. This should automatically create the built files into your new output folder.

6. Go to http://steamcommunity.com/workshop/browse?appid=4920& and find your mod. When you have your mod selected in the browser, copy the 9 digit number from the browser link. Enter this number into Windows Calculator using the programmer mode and select Hex. This new number is your Publish ID number.

7.Browse to the main directory of your new mod folder, (one up from the source folder) open the mod settings file and add the line:

publish_id = “#######”

… where ####### is your mods Publish ID number from step 6.

8. Update the preview.jpg to your mods preview image.

9. Select Configure from Launcpad to edit the description of your mod.

10. Select Publish to publish your files to the workshop. This will only publish files that are in the output folder so be sure you’ve run Builder first!

And for anyone having problem changing the Mod ID as I did @Koruyo has the answer
Koruyo wrote: »
The HEX stuff works, BUT...

For some reason you need to close launchpad, and THEN change the publish_id to get it working.

If you change it while launchpad is running it will always override it with whatever new id it wanted to give the mod.
Even making the mod.settings file writing protected doesn't do the trick.

PS: As somebody who only does crosshair mods, this new way is confusing... not sure yet if it works, but my plan is to basically ignore the source and builder crap and just put my stuff into the output folder. (which is a ui folder with all the crosshairs in it) - no idea how it would work to let the builder create this from the source folder. (dont even know where i would put what to begin with)
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