Guns of Icarus Online
WhiteWeasel
Join Date: 2012-11-25 Member: 173197Members
GoIO is a team based ship to ship, multiplayer combat game. Also 50% off until may 22
Pretty straight forward, a team of four works together on a ship (with up to 8 ships or 32 players total) and duke it out, with the players piloting, shooting, and maintaining the ship at all times. And even with the smallest ship there are more parts than players to keep track of, meaning that the players must decide whether or not to swap out firepower to keep the ship from blowing up, or in the air and vice-versa. The several components to a ship:
-Hull, the heart of your ship, This goes and everything else with it.
-Engines, what propels your ship. Number depends on class, these go, and you cannot move or turn in only one direction if it's a side engine for example.
-Balloon, vertical movement. Keeps your ship in the air, lose this and you crash into the ground and take DoT until it is fixed or ship is destroyed
-Guns, what else would they be used for. Number and strength (light or heavy) depend on ship class.
The trait pentagon:
Speed - How physically fast your ship can go,
Maneuverability - Turning, more important than what you think, due to the fact that the guns have a limited FoV
Durability - Hp value, some weapons are better at damaging hp than armor and vise-versa
Armor - The armor value
Firepower - The number of gun and what type they are
Classes, note that you can do anyone's job, just that what you specialize in can be done better. What you can do is determined by your classes' equipment.
Gunner: Has the ability to change ammo type, such as the heavy clip which is greater accuracy for less range. Or the incendiary round, which does less normal damage, but gains it back with the DoT. Exactly like the lerk bite dealing less upfront damage vs the skulk bite, but actually does more counting the poison.
Engineer: Tf2 style, just that you can pick an assortment of wrenches that can repair certain items faster, such as the mallet that can fix a damaged item quickly, while a wrench fixes completely broken items faster. But does not repair damaged items as well in turn.
Pilot: The ship buffer, has a spyglass that can IFF at long range, can dump kerosene on the engines to OC them as in more speed for DoT, etc...
Game play: (the videos explain/showoff the game better than me)
(older footage FYI)
Twich tv: Streaming now! (at time of post)
http://www.twitch.tv/qwerty2jam?utm_campaign=live_embed_click&utm_source=gunsoficarus.com
Comments
To be honest they've done a pretty weak job of actually publicizing the kickstarter, considering there wasn't really any notification that the Sale was even going on, let alone the fact that it is supposed to be tying in to the kickstarter.
Overall I've really enjoyed what I've played of GoI Online. There is a lot of depth to the classes, item choices and weapons that it doesn't really do a good enough job of leveraging. For example, the Cannonade weapons are extremely good against balloons, but absolutely awful against ship hulls. A ship kitted entirely with Cannonades would have difficulty directly destroying a ship.. But if you focus just on the balloons you could easily disable it, causing it to crash into the ground and explode. Coupled with the right ammo you can be even more proficient at disabling the enemy. The problem is that the game only tells you this information in the weapon select menu, when you're setting up a ship (As the ship commander.) New players don't really think to look at this (nor are they able to quickly remember which guns are proficient against which systems, or more importantly where they should be shooting at on any of the 5 or 6 possible vessels) so the depth is sort of lost.
The biggest problem, at least in my experience is that the community wasn't very welcoming of new players. Not so much that they were actively hostile, but they have a tendency to stack teams. They'd play it off as not wanting to be on a crew with someone who wouldn't respond to orders or call out stuff, but that never really explained why if you had 8 experienced players would end up with them completely filling 2 crews on the same team. You'd imagine if their intent was a fair game, just without having to directly interact with non-responsive newbies, that they'd be fine fighting each other.
I still have my gear, and will occasionally load it up for a game with friends, but it's fallen far short of what it was supposed to be... especially with the original goal blown past pretty hard. I won't be chipping in more to have it go the same way.
Oh, I'm sorry. Did you feel like you were scammed, or a case of "what it could have been"? It would be a real shame if a neat concept like this was ruined by greedy devs.