Alien armour values
N@uralBornNoobist
Gorge-N-Freeman,2Gorges1Clog Join Date: 2012-12-24 Member: 176138Members
Id personally like to see a fade+lerk armour "nerf" by 10.
Fade= 40+cara=80
Lerk= 40+cara=65
Take this with a pinch of salt...as im far from an expert of the game...however...I want to see fades+lerks dying more often ^^,
Not just...here come the fades+lerks...prepare for whitewash mode.
Im sure you wonderful peeps are working on tweaking this+its at the very forefront of your minds before you rest.
Fade= 40+cara=80
Lerk= 40+cara=65
Take this with a pinch of salt...as im far from an expert of the game...however...I want to see fades+lerks dying more often ^^,
Not just...here come the fades+lerks...prepare for whitewash mode.
Im sure you wonderful peeps are working on tweaking this+its at the very forefront of your minds before you rest.
Comments
now you have a clearer role for flamethrowers, which is a counter weapon for energy dependant(highly) life forms.
-10 armour at 1 hive .. sure .. but +15 at 2 hives and +20 at 3