Marine Commander Guide NS2
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
The guide is UPDATED for 250+ on the wiki.
http://wiki.unknownworlds.com/ns2/Marine_Commander_Guide.
Comments
But for the moment it will do.
pfff silly Squish. You had a vacation? The topic was up for a while you know.
(its a repost as the edit function was being cruel to me)
That marine on a lone extractor is helping maintain and or expand your economy, so he's really useful. If it's a 1v1 situation that he can win (rifle vs skulk, shotgun vs fade etc.) then I'd totally med that guy. Same goes for a shotgunner against 2 skulks and so on.
Basically, the consideration I make is "does this guy/group have a decent chance of winning this fight with my support, and does he/they need it?" Sometimes I don't do this properly and med too much.
Could you fix the formatting?
It's a bit annoying to read
when it's written this
way.
Yes.. killing rts has use, but especially when you are new to commanding it is easy to fall in the trap of medding to much. So I went on the safe side. When you see the difference naturally you can med more intensely.
Info in Opening Post is adjusted.
Old 249 guide is ALSO archived on the wiki.
250+ guide on wiki will be updated with more info in the following days, but I need some actual play now.