Was just able to watch the video now, and all I have to say is: what's the problem?
Are you for some reason referring to the animation inconsistencies? If you are, then what is it exactly that you would expect the skulk model to do? Do you want it to snap instantaneously to any surface it comes into close proximity to? Because that would look stupid as hell.
Would you rather it slowly adjust its rotation at a maximum rate, which would take some time to hit the correct rotation if the surface it was rotating to was changing rapidly? Well that's what you have.
Was just able to watch the video now, and all I have to say is: what's the problem?
Are you for some reason referring to the animation inconsistencies? If you are, then what is it exactly that you would expect the skulk model to do? Do you want it to snap instantaneously to any surface it comes into close proximity to? Because that would look stupid as hell.
Would you rather it slowly adjust its rotation at a maximum rate, which would take some time to hit the correct rotation if the surface it was rotating to was changing rapidly? Well that's what you have.
Those are the options.
Nah, what people want are no animations. That way there wouldn't be anything to complain about... oh wait, maybe they really do like the animations then...
The only thing I noticed in the video was the model being upside down in mid air when he jumped from wall to wall, presumably from being near the ceiling (or the slanted part just before the ceiling).
Was just able to watch the video now, and all I have to say is: what's the problem?
Are you for some reason referring to the animation inconsistencies? If you are, then what is it exactly that you would expect the skulk model to do? Do you want it to snap instantaneously to any surface it comes into close proximity to? Because that would look stupid as hell.
Would you rather it slowly adjust its rotation at a maximum rate, which would take some time to hit the correct rotation if the surface it was rotating to was changing rapidly? Well that's what you have.
Those are the options.
AFAIR AvP 2010 was handling transition animations just fine.
Was just able to watch the video now, and all I have to say is: what's the problem?
Are you for some reason referring to the animation inconsistencies? If you are, then what is it exactly that you would expect the skulk model to do? Do you want it to snap instantaneously to any surface it comes into close proximity to? Because that would look stupid as hell.
Would you rather it slowly adjust its rotation at a maximum rate, which would take some time to hit the correct rotation if the surface it was rotating to was changing rapidly? Well that's what you have.
Those are the options.
AFAIR AvP 2010 was handling transition animations just fine.
But was AvP done by a small Indie studio who had to write their very own engine because they could not use any other engine because... BECAUSE?
Comments
No? I did not think so.
Where is Godar at btw. I feel so immersed when I watch one of those fail compilations.
I edited it.