[Video Tutorial] Build 250 Skulk + Fade Movement, beginner to advanced
ezekel
Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
Note: While these videos were made for balance test, and the footage is from balance test; the same mechanic still applies in build 250. The difference is you can
a) No longer reach speeds that fast
b) No longer use routing to navigate (this was mainly due to speed, so connect this with point a
c) Use strafing on ground to accelerate
Rest is the same, so enjoy! (makes a minute or so of the advanced skulk video null, but not worth a re-take)
Bitrate: 5000
Resolution: 1920x1080 (If it's not 1080p it's still processing or what not to youtube)
Framerate: 30
Skulk Beginner
Skulk Advanced
Fade Beginner + Advanced
a) No longer reach speeds that fast
b) No longer use routing to navigate (this was mainly due to speed, so connect this with point a
c) Use strafing on ground to accelerate
Rest is the same, so enjoy! (makes a minute or so of the advanced skulk video null, but not worth a re-take)
Bitrate: 5000
Resolution: 1920x1080 (If it's not 1080p it's still processing or what not to youtube)
Framerate: 30
Skulk Beginner
Skulk Advanced
Fade Beginner + Advanced
Comments
Also that movement looks pretty crazy OP.
Add fall damage so when you hit that door jam going into pipe you snap your neck...
yeah but to be honest it's not very difficult to "master". I "mastered" it my third game playing the BT, that was also the first game that I actually realized you could bhop. edit: i suppose it would have taken a game or two longer if sewlek and friends weren't in the server actively answering my questions about it.
as skulk it's incredibly easy.. not so much as fade, but that's probably my unwillingness to rebind crouch into a more accessible key to hold down.
If this makes it into mainline ns2 it will be the best thing ever.
for pinks?
So I found recording at 30 fps in 1080p didn't seem to give that much, but I still felt it to the point where I wouldn't want to be playing seriously and have a recording going on!
edit: I was using Open broadcasting software 64 bit! except I wasn't streaming, just recording locally! Surprisingly the file sizes are really small
devs: please make this official, this is exactly what this game is missing! PLEASE
All default! (although I recommend changing talk key to F and your flashlight/alien vision key to K)
Also sorry about my voice at some points being underheard over the game sound. I believe the higher my headset volume is, the louder the sound comes out in the actual video; so if I were to have just turned down my headset volume then my voice would have been more loud compared to the game audio, so I'll keep that in mind!
Oh it's pretty scary but I don't expect to see many people doing the skulks top speed, just the average speed which is still fast but not as fast as you saw at one point in the second video (even then I was making mistakes so ;p0) it takes a lot of time because you need to know the route you're doing plus each jump there can be no mistakes and being honest if you're trying to get that speed you're probably not playing in the match lol.. you're just racing around which won't really help the team
So you need to know when it's the right moments to do this, like round starts for example, fleeing, or map rotations..
Performance is a MUCH higher priority than this, I think. The vast majority of players don't have the frame rate to hit such fast moving targets.
I really want to see an intuitive movement system in place, not a recreation of the engine bugs of old.
Also, Any chance of some combat related videos? It'd be good to see how well the mechanics work in times of fighty goodness, and if the marines can fairly cope with it.
deathmongers csgo magenta crosshair + melee
I would but recording causes input lag, well not so much at 30 fps; but I'm not sure why, my framerate felt stable but my mouse input was obviously delayed (and the more frames I record at or w/e the more the delay, even if performance isn't being negatively affected)
I'm using OBS if anyone can help me
- Turn on debugspeed (requires cheats to be on) to show your actual speed (its a bit hard to see the subtle speed changes without it)
- For movement tutorials, overlaying a keyboard on your screen/video really helps. My suggestion is to use Hot Virtual Keyboard (its not free, but the evaluation version is fully functional; here is my test example using OBS: http://www.twitch.tv/scardybob/c/2261555)
- The background music is a bit distracting from what your doing. I'd suggest having no music playing (its a tutorial after all) or, if you really want some music, use either something from the NS2 soundtrack or soft elevator music-like songs.
For high quality local recordings: http://obsproject.com/forum/viewtopic.php?f=18&t=2972
Also, if your only planning on uploading the videos to YouTube, 30 fps is all you need to record, as YouTube will drop the converted video down to 30 fps. Also, any screen capture program will cause performance issues while recording, so the input lag you were experiencing is probably just from lower fps.
However, if you want to record action with as minimal fps impact as possible you could try:
- Using game capture rather than monitor or software capture (will need to run the 32-bit version of OBS and have NS2 be in fullscreen mode)
- Setting the x264 preset to either superfast or ultrafast (will produce lower quality video)