IronHorseDeveloper, QA Manager, Technical Support & contributorJoin Date: 2010-05-08Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
Probably something different, like the hard to reproduce structure client/server disagreement on position bug... aka the invincible hydra bug.
The gorge tunnel (if u turn on collision) has an outer area that isnt damage-able or even will decloak if touched or stood on.. its considered to be a low priority bug, especially given the ease of shooting the actual larger static model itself generally.
The spur may have been growing and maybe there's another factor like height (hence why hydras produce this issue more?) if it was indeed that server/client disagreeing bug.
Again.. hard to reproduce so if u find a way please report
Comments
The gorge tunnel (if u turn on collision) has an outer area that isnt damage-able or even will decloak if touched or stood on.. its considered to be a low priority bug, especially given the ease of shooting the actual larger static model itself generally.
The spur may have been growing and maybe there's another factor like height (hence why hydras produce this issue more?) if it was indeed that server/client disagreeing bug.
Again.. hard to reproduce so if u find a way please report
Thanks!