Bug: gorge tunnels entrances have incorrect hit detection

ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
The outer areas of the model cannot be shot. The easiest way to reproduce this is to shoot an elevated entrance.

Comments

  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    This was actually reported already, but thank you and feel free to continue to report these just in case :)
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    Had a similar situation with an elevated Spur, so I'm assuming it's a deeper problem than just 1 model.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Probably something different, like the hard to reproduce structure client/server disagreement on position bug... aka the invincible hydra bug.

    The gorge tunnel (if u turn on collision) has an outer area that isnt damage-able or even will decloak if touched or stood on.. its considered to be a low priority bug, especially given the ease of shooting the actual larger static model itself generally.

    The spur may have been growing and maybe there's another factor like height (hence why hydras produce this issue more?) if it was indeed that server/client disagreeing bug.
    Again.. hard to reproduce so if u find a way please report

    Thanks!
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