Blink

BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
edited November 2002 in Kharaa Strategy
<div class="IPBDescription">Here's how it works</div> Many people are puzzled by the ineffectiveness of the Fade's Blink ability, and it is rarely put to effective use. However, properly used Blink can make a Fade even more devastating than it already is. Here's how Blink works and when it doesn't work.

Blink works by pointing your viewscreen toward a point. When you press blink, you are effectively shooting an invisible hitscan teleport beacon directly outward. Whatever the teleport beacon hits, you will try to teleport there. So, in principle Blink is an easy point-and-shoot ability - look somewhere, and go there. Unfortunately, it is not so simple in usage.

The major hangup with Blink is this - if you are trying to teleport somewhere, but there's not enough room there for your Fade to appear, you will not teleport at all. Therefore, you must be careful with your aim. First of all, the location where you are aiming at is where your Fade's <b>head</b> will go. If you aim even slightly downward, there isn't enough space for you to appear without your feet clipping through the ground, so your Blink will fail every time. Crouching makes it MUCH easier to blink; since a crouched Fade is not as tall, you can blink to a shorter distance above the ground and still appear successfully. If you're not crouching, you will have to <b>aim upward, at least to head level</b>.

Another problem with Blink is that if you try to blink toward a point near an obstacle, the game might decide there's not enough space, you'll clip through the obstacle, so you won't blink at all. For example, if you try to blink upward to get onto a high catwalk, but the point you are aiming at is near a pipe on the ceiling, the game might decide that the pipe is in your way and you can't blink. Usually, you can get past this by making several attempts to blink, but this can be lethal if you are Blinking to run away. Generally, if you need to Blink in a hurry, only blink toward a blank wall with nothing near it.

Blink has a very long range, but its not always reliable. I've tried blinking down the same very long hallway on ns_nothing several times, and sometimes I blink all the way down the hallway in a single try, other times it takes three Blinks. I still don't know how to consistently adjust the range of Blink.

But here you go - aim upward, aim toward uncluttered walls, and crouch when Blinking, and you will have a MUCH higher chance of success in Blinking.

Comments

  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    Yeah, I think that probably there needs to be a better algorythm for determining the Blink location, something capable of backtracking up the line of fire at least a little bit and seeing if it can find a suitable space to Blink to. But it isn't the largest concern at this moment, and learning to deal with the Blink that is right now is definately the solution for the moment.
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    Blink can really confuse marines who are not used to it. I blinked up a elevator shaft and appeared right in front of a marine. He was so confused he didn't even fire. Poor marine....
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    "Uncluttered blank walls" also describes almost all the Marine spawns. I can't count the number of times I've blinked from the doors on Eclipse right to the CC and torn some very suprised marines apart. It also works very well when combined with Cloak on maps like Nancy or Nothing. The long hallways on these maps allow you to sit at the "safe" end, look down for any approaching marines and blink directly beside them. Unless they're wearing Heavy Armor you can usually kill a few before they figure out what happened.
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    BoddoZerg - nice little tutorial to get people started.. good job
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    If you want to see how effective blinking can be, run down to the viaduct hive on (uh, whats that map, forget). Here you have a huge open room, and 2 very long hallways nearby. This is a WONDERFUL testing ground for blinking. Try going from one end of the walkway right above the hive to the other end, 1 blink does it. Try blinking from the infested ground all the way up onto the high walkway. Try blinking all the way up to the ceiling, and then while in the air, blinking over to the walkway above the hive. Lots of fun.

    This is how blink SHOULD work. Unfortunately it usually doesn't.
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    The map is ns_nothing for those who are wondering, and yes, that is probably the most blink friendly area in the entire game.
  • LancelotLancelot Join Date: 2002-11-23 Member: 9695Members
    crouch + jump ---> blink ---> attack

    mfg

    lance
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    It should also be said that the manual is wrong. You cannot blink through walls. You can blink through some map entities, such as door, elevators, etc.
  • Dr_AmazingDr_Amazing Join Date: 2002-11-11 Member: 8241Members
    it would be great if blinking would go through small holes, as long as there's room on the other side. for example a jammed door with a foot of space under it, would be unpassable to a fade, but he could blink under/through it to suprise marines on the other side
  • parkanparkan Join Date: 2002-11-17 Member: 9128Members
    Blinking seems to work best for me when I crouchjump and do it when I am in the middle of the jump arc.
  • BoddoZergBoddoZerg Join Date: 2002-11-13 Member: 8380Members
    ns_nothing is <b>the</b> map to practice Blinking around on. So many long straight hallways with no obstacles at all!
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    w00t! so THAT'S how it works!

    Thanks! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    You know... I've never used Blink for as long as I've been playing this game. Thanks for the pointers... will have to give this a try tonight. Sounds like with good use, Blink could be absolutely devastating.
  • EclipserEclipser Join Date: 2002-11-03 Member: 5974Members
    Using these tips, I got to experiment with blink last night.

    It was so awesome! A marine at the end of a long halway starts plinking away with his lmg. I blink behind him and then turn to face him. He's still looking at the spot that I blinked from as if he was confused. *swipe swipe* He's down.

    Repeat over and over again with any marine who tried to get out of the vents that they were cowering in <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Vertigo-1Vertigo-1 Join Date: 2002-11-03 Member: 6483Members
    The only caution I'd add is to be *careful* when aiming up. It may be more dangerous when you crouch+blink, but I've repeatedly ended up with my head wedged in the ceiling and forced to suicide. I know at least one case may be because I appeared with my feet stuck inside a railing, but I don't know the full hazards of why this happens.
  • BaPHoMeTBaPHoMeT Join Date: 2002-11-24 Member: 9848Members
    hey guys...this tutorial is awsome i was just Pwning w/ fade today, i usualy use skul w/ carpass lvl 3 & Celerity, or lerky w/ regen and Adren, but to omg..fade = god thanx alot dudes =P
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    Try it when you come out of the vent on caged. Aim for the window in front of the CC and blink up behind it. Try it!
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    Ok here are som warnings about blink(I use blink a lot). the elevator near the marine base in ns_bast. Blinking up to the base
    usually works(although its possible to get stuck in the ceiling) but try blinking down to the elevator again...bad idea.

    Blinking in to hives is a sure way to get stuck.

    hehe damn cant think of anything else right now but there are like 1.000.000 places you can get stuck in. So if you find some place where its common to get stuck please post.
  • St0nkingByteSt0nkingByte Join Date: 2002-11-18 Member: 9223Members, Constellation
    Aha blink finally makes sense. This thread should be pinned! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    The only time I've used blink is accidentally and I'm usually pointing at a marine so end up blinking right in front of him and getting slaughtered <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->

    Now if I could blink right behind the marine that would rule.
  • NechronicNechronic Join Date: 2002-11-26 Member: 10043Members
    I use cloak/blink (or cloak/leap with a skulk) to take out the turrets/turret factories at marine sub bases, you have to sit still a while to be able to attack without uncloaking, but if you're cloaked and you blink in front of a turret without uncloaking, the turret shouldn't shoot at you. <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
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