This is what is killing NS2.

Bobinator50000Bobinator50000 Join Date: 2013-05-26 Member: 185375Members
1: Lack of random teams enforced by default on all servers.

95% of the games I've played have been stacked; when players rage-quit they go elsewhere and that kills server and subscription population.

Moreover, the statistics you've gathered to make balancing decisions are dead wrong because you cannot assume equivalent skill on both teams for any percentage of time.

When team balance is done right, players get better over time; they discover exploits and evolve the meta-game which you then both fix and add features to. No game is balanced out the door. Without this feature, your games playerbase will dwindle and die off. This has happened to far larger and more populous games than yours.

Also: Why can I still switch teams when the randomized teams is active?


2: Ambient sounds.


After 50-100hrs, most people can't stand having their brain chemistry f!cked with for an extended period of time. I Come to play a multiplayer game for the community and for fun times; ambiance and graphics are a very minor part of that.

After removing file permissions on the files containing ambient sounds, I found I was being kicked from all the decent servers for failure to validate the files.

Swallow your damn pride, add a button to turn them off.


3: Inability to avoid servers with mods.

I do not want to run client side mods, I do not want to wait to download them. Yet every server runs them.

I am not downloading a 500Mb map to play on some server.

I am not happy with reloading my NS2 from scratch after updates.

Automatically Loaded Client side mods are a failed experiment. This feature has never worked, it cannot work, and will never will work because I do not trust random basement developers. Your installed player base is small right now, thus you are not being targeted; scale that up 2 or 3 orders of magnitude. Counterstrike, Mine craft, WOW, these are just a few examples of games that may have started with client side mods and disabled them because of being targeted by malicious individuals.


4: Server browser.

I've resorted to favoriting modded servers and servers with piss-poor admins I don't like to avoid them.

You need a "Avoid Server" Function.

You need a feature that tells me exactly what mod a server is running.

You need an advanced filtering feature that allows me to view the same filter every time I open the server browser so I don't have to rebuild the filter every time.



I'll be back in a year or two to see how the community is doing; sadly, it is going to go the way of Tribes Ascend. 9 months ago I stopped playing, and the player base seems to be about a quarter of what it was.

Comments

  • HayakuHayaku Join Date: 2012-11-01 Member: 165417Members
    It's good to write down a few things that annoy people. Of course everyone have different feeling about what's good and what's bad but still this forum needs this kind of posts.
  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    You can see the server details and what mods a server runs before joining it. Your point 3 is thus invalid and a part of point 4 as well.

    Randomized teams can easily be worse than teams where players chose sides themselves. Plus you tell players what team they should play on, but there are times when you just want to play on marines or just play on aliens. The ability too choose your side is more important (especially to new players) than the chance for random balance.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    You need a feature that tells me exactly what mod a server is running.
    bfl2FEPl.png

    Right click the server or click the details button.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited May 2013
    Maps are usually around 5mb. Less even. Ambient sounds are annoying though. I use a main menu music replacement to remove the infinite buzz sound loop on alt tab.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited May 2013
    No offense but I'm pretty sure every single one of your points are invalid .. As in inaccurate or uninformed. (except for the avoid server feature request, which i dont think any game has?)
  • killer monkeykiller monkey Join Date: 2010-02-26 Member: 70743Members, Reinforced - Shadow
    Wow, OP youre very good at whining
  • alkafxalkafx Join Date: 2005-05-22 Member: 52197Members
    Bob, pay no heed to these trolls that answered your posts. Just another classic example of unfortunate folks that take whatever opportunity to bring someone else down to make their lives feel a little more tolerable.
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    IronHorse wrote: »
    No offense but I'm pretty sure every single one of your points are invalid .. As in inaccurate or uninformed. (except for the avoid server feature request, which i dont think any game has?)

    I can't think of another game off the top of my head, but given the variety of mods out there or the unfortunate reserved slots booting you after spending several minutes connecting annoyance, it would be a nice feature to have.

    All his other points are pretty inept as pointed out previously.
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members


    I do not want to run client side mods, I do not want to wait to download them. Yet every server runs them.

    I am not downloading a 500Mb map to play on some server.

    I am not happy with reloading my NS2 from scratch after updates.

    Automatically Loaded Client side mods are a failed experiment. This feature has never worked, it cannot work, and will never will work because I do not trust random basement developers. Your installed player base is small right now, thus you are not being targeted; scale that up 2 or 3 orders of magnitude. Counterstrike, Mine craft, WOW, these are just a few examples of games that may have started with client side mods and disabled them because of being targeted by malicious individuals.


    This is where you lost any sympathy from me. Not because I made mods, I don't. Play a game like Arma , where mod revisions, lack of a real central hub for mod hosting and many other buggy side effects of mods are so hideous it makes attempting to use mods that would otherwise really enhance the playability and enjoyability of the game simply just frustrating and time consuming. I WISH that servers would push the mod in it's current state to my client rather than me having to hunt down the correct version (and supporting files), install the mod correctly from often cryptic install guides and attempt to trouble shoot what went wrong and where when it goes bad. That my friend is an epic fail of modding, NS2 is actually the MODEL that other games should strive to reach when it comes to how mods are handled.

    This simply just shows me, you have not a clue as to what you are talking about.
  • ijustpwnedu96ijustpwnedu96 Join Date: 2013-01-27 Member: 182320Members
    I somewhat agree with your post. However in my opinion, I believe poor performance is another major factor that is "killing" NS2. All of my friends stopped playing because they would rather play Skyrim on ultra high settings than NS2 on low-medium settings. Though, I still play NS2 with an average of 10-15 fps because I love NS2. I just wish it will be optimized even more for decent computers and a bit lower.
  • CrazyEddieCrazyEddie Join Date: 2013-01-08 Member: 178196Members
  • StardogStardog Join Date: 2004-10-25 Member: 32448Members
    edited May 2013
    1: Lack of random teams enforced by default on all servers.
    As explained, that doesn't fix anything. There are servers that balance based on k/d of previous rounds, but maybe that depends on NS2Stats mod, and you don't like mods do you...
    2: Ambient sounds.
    Clearly it's a competitive advantage.
    I am not downloading a 500Mb map to play on some server.
    None of the official maps are more than 16mb...
    Automatically Loaded Client side mods are a failed experiment. This feature has never worked, it cannot work, and will never will work because I do not trust random basement developers. Your installed player base is small right now, thus you are not being targeted; scale that up 2 or 3 orders of magnitude. Counterstrike, Mine craft, WOW, these are just a few examples of games that may have started with client side mods and disabled them because of being targeted by malicious individuals.
    The very thing that kicked you for tampering with the ambient sounds combats this behaviour...
  • GrissiGrissi Join Date: 2003-08-28 Member: 20314Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow
    1. Performance
    2. Performance
    3. Performance
    4. Accessibility and learning curve.
    5. Needs better core mechanics(BT mod).
    6. Performance..
  • CalegoCalego Join Date: 2013-01-24 Member: 181848Members, NS2 Map Tester
    Random teams have pros and cons. Forcing random all the time means that joe and john can't play on the same team every time. But they aren't game-changing good. All the same I agree that a lot of games I play are stacked. Simply because I play with my friend and my friends all play on the same team, and are at least halfway decent. This boils down to a lack of matchmaking because of a small playerbase.

    Ability to turn off ambient sound can't hurt I guess.

    I sifted through my workshop folder and was impressed to see that none of them were very big. Last Stand is 80-ish MB and that's a gamemode. Maps aren't all that big. All the same, a vannilla server filter can't hurt either. Thing is, there aren't many server admins out there not making use of the great community driven admin tools so you'll be hard pressed to find a server with no mods (minus the official ones of course).

    I believe the OP is refering to a Blacklist, which I know at least TF2 has. I'd imagine it's fairly common.
  • RobotixRobotix Join Date: 2013-02-20 Member: 183222Members
    Grissi wrote: »
    1. Performance
    2. Performance
    3. Performance
    4. Accessibility and learning curve.
    5. Needs better core mechanics(BT mod).
    6. Performance..

    Your list and my list are almost identical. The only difference is the language we use. My list is:

    1. Performance
    2. Performance
    3. Performance
    4. Lack of matchmaking
    5. Skulk movement
    6. Performance
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