Very annoying commander hotkey bug!
Reubot
Join Date: 2012-10-15 Member: 162374Members
Simple as this: if you have a structure selected by hotkey, then press the hotkey again after any amount of time, the screen jumps to the structure. NO, WRONG!
The screen repositioning is supposed to happen only when the key is double-tapped, not when I'm unsure if I already have it selected and press again to make sure.
Play any other good RTS game, it's the way it works.
I can't count the number of times I've missed medpacking opportunities etc. because of these random screen jumps.
Centering the screen to the building is not a very common thing to do, and it shouldn't be priorised in the input system like this. Please make it only happen on double tapping.
The screen repositioning is supposed to happen only when the key is double-tapped, not when I'm unsure if I already have it selected and press again to make sure.
Play any other good RTS game, it's the way it works.
I can't count the number of times I've missed medpacking opportunities etc. because of these random screen jumps.
Centering the screen to the building is not a very common thing to do, and it shouldn't be priorised in the input system like this. Please make it only happen on double tapping.
Comments
You are aware you can click drag on either map to move the screen like you suggest?
Casters can use the movement keys to move the camera. Don't need to move the mouse to the edges of the screen.
Seriously? Well then i'm glad i asked. This may be one of those things that a lot of people don't know about. I've never seen a caster use this function. I haven't seen any information about this anywhere. It should be added to the info-window while commanding in explore mode.
True. But this function could be A) used to move the camera more accurately and in a smooth motion as opposed to the jumping of the arrow keys, and useful for commanders too, who are already busy with the keys on the other side of the keyboard.
It seemed like common sense to be able to click on the map (big or small) and go to that location, so being able to hold the mouse down and drag it around kind of followed that...
Either rebind the map key or do what I do for my voice key "V" and press "Q" EVERY TIME you want to use the map (in my case talk).
Many buildings were recycled in the discovery of this technique.
But I hate this one as well.
Fix the Commander bugs UWE!
Just saying it makes me so mad and frustrated, ever tried controlling ARCs that just won't listen!?
Ah, then i guess there's been a misunderstanding. That you can click-and-hold-move the cam while holding C is something most commanders probably learn quick. What i meant with my idea though was to be able to move the camera accurately just by watching overhead like standard as a spectator or com; without looking on the map. It's obviously not very elegant to have to bring a map covering half the screen every time you want to move the camera accurately.
EDIT: Wait a minute..the spectator DOES have a minimap (is this new?). So you can still do what I suggested as a spectator, it may not be as accurate since it's on a tiny map, but you can achieve the effect.