Additional effects from Weapon upgrades
Benson
Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
What if each level of weapon upgrade added an additional effect to the basic marine loadout?
For Example,
Weapons 1: Also increases rifle but damage by 15 (total of 40 i think)
Weapons 2: Also changes the pistol damage type to normal (from light)
Weapons 3: Also gives an extra two clips for both the LMG and the pistol
A similar system could be used for armor as well:
Armor 1: No extra effect (being immune to parasite + 2bites is good enough imo)
Armor 2: "lighter" armor, allowing marines to sprint longer (or move slightly faster, whichever is better for balance)
Armor 3: "Ninite" armor, armor repairs at 1/sec (90 sec for full armor)
Disclaimer: all values subject to change, it just an idea after all
For Example,
Weapons 1: Also increases rifle but damage by 15 (total of 40 i think)
Weapons 2: Also changes the pistol damage type to normal (from light)
Weapons 3: Also gives an extra two clips for both the LMG and the pistol
A similar system could be used for armor as well:
Armor 1: No extra effect (being immune to parasite + 2bites is good enough imo)
Armor 2: "lighter" armor, allowing marines to sprint longer (or move slightly faster, whichever is better for balance)
Armor 3: "Ninite" armor, armor repairs at 1/sec (90 sec for full armor)
Disclaimer: all values subject to change, it just an idea after all
Comments
Biomass hp/armor scaling could be increased to compensate if it becomes an issue.
And I know that there are a lot of people who would love to have a normal damage type pistol
Now I would LOVE my W3 rifle to sound and have muzzle-flash like that when I fired!
Having upgrades that are just numbers aren't as satisfying. If you have weapons 2 instead of weapons 1, but you have particularly bad aim when encountering a skulk, the difference isn't noticeable.
But, small changes, like say a slightly different model, or a 10% increase in clip size with each weapon upgrade.
Small changes which are evident when walking around, instead of it took 1 less shot to kill this Onos.