v250 Alien health visuals are now even worse
ultranewb
Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
This is the biggest problem with lifeforms in 250 - health is a sliding scale now. Using a 100% meter to show the health isn't very meaningful anymore. There needs to be some visual cue to show health has been upgraded. Showing a number in the players blindspot that requires reading isn't intuitive or practical in a "fast paced shooter".
The easiest way [to fix this] would be to just change the meaning of 100% on the meter to show full biomass. The obvious drawback for this implementation is that players are used to a full circle meaning full health. A second meter above health that that would fill up with biomass upgrades would do the same job without confusion. Showing this meter drain as health is lost, like an overflow tank, would also attach an intuitive meaning to the gauge.
Also, giving me an option to move the HUD element out of my blindspot and then it would be perfect.
The easiest way [to fix this] would be to just change the meaning of 100% on the meter to show full biomass. The obvious drawback for this implementation is that players are used to a full circle meaning full health. A second meter above health that that would fill up with biomass upgrades would do the same job without confusion. Showing this meter drain as health is lost, like an overflow tank, would also attach an intuitive meaning to the gauge.
Also, giving me an option to move the HUD element out of my blindspot and then it would be perfect.
Comments
Where what can be gained from biomass is sticking out or in from the actual health wheel and fills in when biomass levels are increased. 3 seperate indicators for health, armor and potential health increase with biomass is probably too much information for something that should just be a simple bar of number in the first place though.