Terrible servers which let you join, load map, then kick you because "there are no slots"
Rumsey
Join Date: 2013-01-21 Member: 181012Members
Am I the only one incredibly annoyed by this? If the server is full, it should not let me join and waste my time at the loading screen. It is very irritating to have my time wasted like this and servers which do it should be put on a blacklist or something.
For example, there is a server with 23 slots, but it kicks anyone when there are > 16 players. So you click on the server when it's in the browser thinking you will get in and are kicked out as soon as you're finished loading. There's no way to even know it's capped at 16 until you join.
This is awful, awful, awful, awful awful, and ruins the browsing experience completely. The browser is basically meaningless now if you try to filter out full servers.
Edit:
Per this post by IronHorse, UWE may provide better support for reserve slots in the future. If so, that should resolve this problem for most servers, assuming they choose to implement the new system. I consider this a good thing. =p
For example, there is a server with 23 slots, but it kicks anyone when there are > 16 players. So you click on the server when it's in the browser thinking you will get in and are kicked out as soon as you're finished loading. There's no way to even know it's capped at 16 until you join.
This is awful, awful, awful, awful awful, and ruins the browsing experience completely. The browser is basically meaningless now if you try to filter out full servers.
Edit:
Per this post by IronHorse, UWE may provide better support for reserve slots in the future. If so, that should resolve this problem for most servers, assuming they choose to implement the new system. I consider this a good thing. =p
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"You have been kicked. Server 6 reserve slots."
Whats worse is there is no Server Blacklist feature (is there?) so days later I fall for the same trick all over again.
Place only has 1 or 2 slots left out of 24 then you'll get transfered to another server
Course this requires that a place runs multiple servers to pull this off
You may not be able to blacklist a place, but you should be able to have a lengthy favorites list
It doesn't take much to get into the good graces of the owners / admins if you are a regular
Spend a little time at a place and you'll likely be able to get on the list of usernames that gets ignored for slot checks
I've been redirected to another server, which is also "full", then redirected again, etc. multiple times in a row. It's crazy.
I hate it so much.
Yeah, but getting stuck in server-merry-go-round hell is a whole nother annoyance now. The previous "Lock the server when it's at X-2/X was far nicer.
UWE better do something about it, it's going to piss off everyone who starts playing the game for the first time.
Though I'm sure there's other posts with similar (or different) ideas on this....
It should show reserve slots in the server browser (for example in brackets or somesuch) like many (some?) other games do, would go a long way towards pleasing everyone.
While I completely agree that it isn't nice to kick someone as soon as they join, our servers and community would be difficult to maintain without a reserved slot system. Instead of advocating for a blacklist, work with us and advocate for an official reserved slot system or at least a way to lie to the server browser to show our server as full.
We don't want to alienate or piss anyone off. As I said a few of us are advocating for password protection and sometimes change can come quicker from within. If you guys are mature players, who work well with others, then join our community and help advocate in a mature fashion for change. Our leaders might think they always know what is best, but they do listen.
Good Gaming
-Solarity
If they don't have the time to implement a full reserver slot system they could at least implement fake slots reporting.
Implement a configurable server variable to fake de number of slots. Lets say, report 16 available slots of 18 used to start the server.
The server will show as full and don't allow new clients to connect though the normal gui.
But it would let to establish a connection using the console if the server is reported as full. After that, it depends of the mod in the server to see what to do with the new client (accept or kick the new player).
I logged in to basically post this. UWE needs to work with the community to hammer out some of the wrinkles in the system that drive people nuts. This should be low hanging fruit, something as simple as sending a request for server reserved slot status before loading everything would make it a much less frustrating experience.
Click, Kicked for reserved slots > click, authenticating, prechaching, loading, Kicked for reserved slots
One unnamed culprit is full at like 18/25. Which is wildly deceiving.
Has the amazing mystery as to why the number of slots is an odd number and not even occurred...
The problem is that the game does not allow server operators to kick players until after they have fully connected nor does it allow servers to define the playable slots independent of the reserved slots. Thus using odd numbers is the only way to indicate to players that the last slot is for establishing connections only and is not playable.
Although I do understand that there are some servers that use even numbered slots and have some sort of special reserved system where only X reserved players can be in beyond the limit to prevent kicking mid game.
I remember in ns1 some servers when you joined and the pub server was full it would send you to the combat server for the same clan. What was nice is that servers could serve audio to clients during the load telling you what was going on and why lol. Also load times in ns1 were like 9999999999999% faster lol.