Input lags, but game runs fine
Geekavenger
Join Date: 2012-08-31 Member: 157117Members, Reinforced - Shadow
So I have been looking for what to call this, I am not sure if it is a common issue. Basically my keyboard and mouse inputs queue up and take a few seconds to apply tot he game. Frame rates stay high, Network latency seems good, the game appears to continue running fine all around me. If I happen to have the map up when I loose control like this I can see everyone going about their business, and voice chatter is uninterrupted.
The net effect is for about 10-30 seconds I end up running into a wall, or off a cliff unable to turn or do anything. All the button presses I enter in frustration during this time frame eventually resolve all at once making my character do some random dancing about. It is super frustrating and has been happening fairly consistently for the past few builds.
Does this sort of issue have a name? I wouldn't call it Lag per-say, I feel like if I had a better vocabulary to search I could find a solution.
The net effect is for about 10-30 seconds I end up running into a wall, or off a cliff unable to turn or do anything. All the button presses I enter in frustration during this time frame eventually resolve all at once making my character do some random dancing about. It is super frustrating and has been happening fairly consistently for the past few builds.
Does this sort of issue have a name? I wouldn't call it Lag per-say, I feel like if I had a better vocabulary to search I could find a solution.
Comments
Wireless or wired devices?
If raw input doesn't change anything for you, you could always attempt running process explorer and capture whats going on, if it were reproduce-able enough
Also.. what models / drivers?