Multiple Drifters Building the Same Building

Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
Is this a thing? If you have 2 drifters building something will it build faster than with only 1 drifter?

If it's not implemented, why not? Res was spent on drifters and it would allow for a bit more sneaky play if you could very quickly build a forward base or something.

Comments

  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    I feel there would be even less benefit for having people go gorge if it was like this. Anything to deter drifter trains is a positive also.
  • NominousNominous Baltimore, MD Join Date: 2012-02-18 Member: 146518Members
    Yeah, you can't have multiple drifters build the same structure atm - one builds and the rest do nothing. I was disappointed when I first found this out, but it isn't a big deal to me. Perhaps multiple drifters could have diminishing returns when building the same structure, similar to gorges. Then again, this might not be a good idea since drifters can be made right off the bat at game start.

    You might want to propose this idea in the balance mod thread where things are constantly being changed.
  • ritualsacrificeritualsacrifice Join Date: 2012-11-14 Member: 171148Members, Reinforced - Shadow
    edited July 2013
    Jekt wrote: »
    I feel there would be even less benefit for having people go gorge if it was like this. Anything to deter drifter trains is a positive also.

    5 res bile cannons GG

    Gorge is fucking OP as shit right now because they're a low cost/high reward class with its primary damage dealing weapon essentially requiring less skill than it takes to throw a basketball at a wall.
  • JektJekt Join Date: 2012-02-05 Member: 143714Members, Squad Five Blue, Reinforced - Shadow
    edited July 2013
    Yeah I agree. The price is too low. As soon as someone loses their fade they're pretty much put on constant bile bomb duty. It's bad.
    I think the cost can go back at 10, and still make it worthwhile to have them build.
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    edited July 2013
    Yeah that's the tragedy of it all. I feel like the goal for b250 was to increase the importance of gorges by making them more essential for building and maintaining alien economy. But with the drifters being able to build, gorges aren't needed at all to fill that role, so now having bile bomb on one hive while reducing the gorge pres cost is just leading to mass kamikaze bombings instead. :/

    So, no, I don't think having multiple drifters being able to build one structure is gonna do any good, on the contrary...
  • It's Super Effective!It's Super Effective! Join Date: 2012-08-28 Member: 156625Members, NS2 Playtester, Squad Five Blue, Reinforced - Shadow
    The drifter limited to building 1 structure at a time isn't really that bad, If you are a smart commander, you can spread your drifters out to different forward locations to provide construction and team support needs on front lines, or build separate structures.

    If you need to super build something (like a hive) then a gorge and a drifters building abilities can stack and is bloody fast especially with enzyme cloud. I think the drifters are fantastic now as they are way more useful, and in the hands of an attentive commander, quite powerful, one of the problems from previous builds is drifters were a sort of "fire and forget" style of play.

    Having a "ball" of drifters to instant build everything for your team may present an imbalance issue as aliens in the past expanded much faster than marines, now in build 250, not as much, but can still be very fast especially with a gorge.

    Gorges are still very critical as they can provide a hard defence against marines (clots and hydras), and keep teammates in the fight. The health recovery (via regeneration or hive/crag heal) feels much slower which also reinforces the need for gorges. (I am sure most of you have noticed this already). Even mucus membrane casted by a drifter isn't terribly fast.

    I building portion is the only real overlap between a gorge and a drifter and may have been in place for games that lack gorges on a team.

    I would recommend exposing yourself to more drifter centric gameplay, in my opinion they are one of my favorite changes that build 250 introduced.

    Cheers,
    ISE
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    Jekt wrote: »
    I feel there would be even less benefit for having people go gorge if it was like this. Anything to deter drifter trains is a positive also.

    5 res bile cannons GG

    Gorge is fucking OP as shit right now because they're a low cost/high reward class with its primary damage dealing weapon essentially requiring less skill than it takes to throw a basketball at a wall.


    to be fair, it's a pretty small wall.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    holy crap do things move fast with storm... i didn't know onos could move like that. It was final base rush, 2 onos vs probably 22 marines with some gorges and a lerk to umbra. i just followed in with a drifter, and did nonstop enzyme, storm and mucous. holy crap, enzyme and storm are friggin beautiful. i really need to add hallucination into the list though. drifter baby, the new black.
  • PimpToadPimpToad Join Date: 2012-11-02 Member: 166005Members
    Don't take away my 5 pres pig! That's the BEST change out of the entire patch and I'm not saying that just because I like ruining marine bases! Nope not at all...
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